actually sensible classes

This commit is contained in:
Jorijn van der Graaf 2025-11-25 20:30:54 +01:00
commit c3b8761102
13 changed files with 128 additions and 152 deletions

View file

@ -27,24 +27,24 @@ import std;
using namespace Crafter;
MouseElement::MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
MouseElement::MouseElement(WindowMouse& window, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : Transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
window.mouseElements.push_back(this);
}
MouseElement::MouseElement(Transform transform) : transform(transform) {
MouseElement::MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : Transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) {
}
void MouseElement::UpdatePosition(Window& window) {
window.ScaleMouse(transform);
for(Transform* child : transform.children) {
reinterpret_cast<MouseElement*>(child->element)->UpdatePosition(window, transform);
window.ScaleMouse(*this);
for(Transform* child : children) {
child->UpdatePosition(window, *this);
}
}
void MouseElement::UpdatePosition(Window& window, Transform& parent) {
window.ScaleMouse(transform, parent);
for(Transform* child : transform.children) {
reinterpret_cast<MouseElement*>(child->element)->UpdatePosition(window, transform);
window.ScaleMouse(*this, parent);
for(Transform* child : children) {
child->UpdatePosition(window, *this);
}
}