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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <iostream>
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#include <format>
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import Crafter.Graphics;
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//Needed for events
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import Crafter.Event;
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using namespace Crafter;
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int main() {
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// Create a Wayland window named "HelloWindow" with resolution 1280x720
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// (window creation explained in HelloWindow example)
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WindowWaylandWayland window("HelloWindow", 1280, 720);
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// Listen for left mouse click events on the window
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// The callback receives the MousePoint struct containing the click coordinates in float pixels from the top left corner
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EventListener<MousePoint> clickListener(&window.onMouseLeftClick, [](MousePoint point){
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// Print the coordinates where the user clicked
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std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl;
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});
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// Listen specifically for the 'a' key being pressed down
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// The callback takes no parameters since the key is fixed
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EventListener<void> keyAListener(&window.onKeyDown['a'], [](){
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// Print confirmation of 'a' key press
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std::cout << std::format("Pressed specifically the a key!") << std::endl;
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});
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// Listen for any key press on the window
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// The callback receives the character of the key pressed
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EventListener<char> anyKeyListener(&window.onAnyKeyDown, [](char key){
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// Print which key was pressed
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std::cout << std::format("Pressed the {} key!", key) << std::endl;
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});
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// Start the window event loop, unless the window is started events will not trigger.
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window.StartSync();
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}
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