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/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#version 450
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#extension GL_EXT_mesh_shader : require
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layout (binding = 0) buffer COLORS
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{
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vec4 colors[];
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} colors;
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layout (location = 0) out PerVertexData
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{
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vec4 color;
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} outVert[];
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(triangles, max_vertices = 3, max_primitives = 1) out;
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void main()
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{
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SetMeshOutputsEXT(3, 1);
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gl_MeshVerticesEXT[0].gl_Position = vec4(0, -0.3, 0, 1);
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gl_MeshVerticesEXT[1].gl_Position = vec4(0.3, 0.3, 0, 1);
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gl_MeshVerticesEXT[2].gl_Position = vec4(-0.3, 0.3, 0, 1);
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outVert[0].color = colors.colors[0];
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outVert[1].color = colors.colors[1];
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outVert[2].color = colors.colors[2];
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gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2);
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}
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