scaling
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dcbe05a75d
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12 changed files with 867 additions and 17 deletions
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@ -26,13 +26,13 @@ import std;
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using namespace Crafter;
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GridElement::GridElement(std::uint_fast32_t columns, std::uint_fast32_t rows, std::int_fast32_t spacingX, std::int_fast32_t spacingY, Anchor anchor) : Transform(anchor), columns(columns), rows(rows), spacingX(spacingX), spacingY(spacingY) {
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GridElement::GridElement(std::uint_fast32_t columns, std::uint_fast32_t rows, std::int_fast32_t spacingX, std::int_fast32_t spacingY, std::int_fast32_t paddingX, std::int_fast32_t paddingY, Anchor anchor) : Transform(anchor), columns(columns), rows(rows), spacingX(spacingX), spacingY(spacingY), paddingX(paddingX), paddingY(paddingY) {
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}
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void GridElement::UpdatePositionScaled(Window& window) {
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std::int_fast32_t cellWidth = SCALE / columns;
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std::int_fast32_t cellHeight = SCALE / rows;
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std::int_fast32_t cellWidth = (SCALE - (paddingX * 2) - (spacingX * (columns - 1))) / columns;
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std::int_fast32_t cellHeight = (SCALE - (paddingY * 2) - (spacingY * (rows - 1))) / rows;
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std::size_t childIndex = 0;
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for (std::uint_fast32_t row = 0; row < rows && childIndex < children.size(); ++row) {
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@ -40,8 +40,8 @@ void GridElement::UpdatePositionScaled(Window& window) {
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Transform* child = children[childIndex];
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// Calculate position for this child
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std::int_fast32_t childX = (cellWidth * col) + (spacingX * col);
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std::int_fast32_t childY = (cellHeight * row) + (spacingY * row);
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std::int_fast32_t childX = (cellWidth * col) + (spacingX * col) + paddingX;
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std::int_fast32_t childY = (cellHeight * row) + (spacingY * row) + paddingY;
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// Apply relative positioning
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child->anchor.x = childX;
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