vector renderring

This commit is contained in:
Jorijn van der Graaf 2026-03-31 15:22:55 +02:00
commit c895c266fb
5 changed files with 53 additions and 72 deletions

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@ -29,31 +29,31 @@ import :Types;
import :Window;
export namespace Crafter {
template<bool Scaling, bool Owning, bool Rotating, std::uint8_t Alignment = 0, std::uint8_t Frames = 1> requires ((!Rotating || Scaling) && (!Owning || Scaling))
struct RenderingElement2D : RenderingElement2DBase<Frames>, ScalingBase<Scaling, Owning, Alignment>, RotatingBase<Rotating> {
template<typename T, bool Scaling, bool Owning, bool Rotating, std::uint8_t Alignment = 0, std::uint8_t Frames = 1> requires ((!Rotating || Scaling) && (!Owning || Scaling))
struct RenderingElement2D : RenderingElement2DBase<T, Frames>, ScalingBase<Scaling, Owning, Alignment>, RotatingBase<Rotating> {
RenderingElement2D() = default;
RenderingElement2D(Anchor2D anchor, OpaqueType opaque) : RenderingElement2DBase<Frames>(anchor, opaque) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque) : RenderingElement2DBase<T, Frames>(anchor, opaque) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t rotation) requires(Rotating) : RenderingElement2DBase<Frames>(anchor, opaque), RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t rotation) requires(Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), RotatingBase<Rotating>(rotation) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<std::uint8_t, 4, Alignment>* scalingBuffer) requires(Scaling && !Owning) : RenderingElement2DBase<Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<std::uint8_t, 4, Alignment>* scalingBuffer) requires(Scaling && !Owning) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<std::uint8_t, 4, Alignment>* scalingBuffer, std::uint32_t rotation) requires(Scaling && !Owning && Rotating) : RenderingElement2DBase<Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer), RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, Vector<std::uint8_t, 4, Alignment>* scalingBuffer, std::uint32_t rotation) requires(Scaling && !Owning && Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight, scalingBuffer), RotatingBase<Rotating>(rotation) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight) requires(Owning) : RenderingElement2DBase<Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight) requires(Owning) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight) {
}
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t rotation) requires(Owning && Rotating) : RenderingElement2DBase<Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight) , RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, OpaqueType opaque, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t rotation) requires(Owning && Rotating) : RenderingElement2DBase<T, Frames>(anchor, opaque), ScalingBase<Scaling, Owning, Alignment>(bufferWidth, bufferHeight) , RotatingBase<Rotating>(rotation) {
}
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<std::uint8_t, 4, Alignment>>& texture) requires(!Owning && Scaling) : RenderingElement2DBase<Frames>(anchor, texture.opaque), ScalingBase<Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY) {
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<std::uint8_t, 4, Alignment>>& texture) requires(!Owning && Scaling) : RenderingElement2DBase<T, Frames>(anchor, texture.opaque), ScalingBase<Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY) {
}
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<std::uint8_t, 4, Alignment>>& texture, std::uint32_t rotation) requires(!Owning && Scaling && Rotating) : RenderingElement2DBase<Frames>(anchor, texture.opaque), ScalingBase<Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY), RotatingBase<Rotating>(rotation) {
RenderingElement2D(Anchor2D anchor, TextureAsset<Vector<std::uint8_t, 4, Alignment>>& texture, std::uint32_t rotation) requires(!Owning && Scaling && Rotating) : RenderingElement2DBase<T, Frames>(anchor, texture.opaque), ScalingBase<Scaling, Owning, Alignment>(texture.pixels.data(), texture.sizeX, texture.sizeY), RotatingBase<Rotating>(rotation) {
}