animated example
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17 changed files with 576 additions and 465 deletions
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@ -123,10 +123,14 @@ void UIScene::Initialize(Window& window, const std::filesystem::path& spvPath) {
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}
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);
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// Per-frame: re-layout, emit, push items.
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// Per-frame: re-layout, emit, push items. We capture FrameTime here
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// so we can advance the scene's clock (caret blink, animations).
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updateListener_ = std::make_unique<EventListener<FrameTime>>(
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&window.onUpdate,
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[this](FrameTime) { RebuildFrame(); }
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[this](FrameTime ft) {
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elapsedSec_ += static_cast<float>(ft.delta.count());
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RebuildFrame();
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}
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);
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}
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@ -153,6 +157,7 @@ void UIScene::RebuildFrame() {
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drawList.atlas = &renderer.atlas;
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drawList.bindlessBaseHeapIdx = renderer.BindlessBaseHeapIdx();
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drawList.scale = sc;
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drawList.time = elapsedSec_;
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if (background_) {
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drawList.AddRect(
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{ 0, 0, static_cast<float>(window_->width), static_cast<float>(window_->height) },
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