Merge remote-tracking branch 'origin/master' into claude/issue-57
# Conflicts: # project.cpp
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commit
ce1eaf6366
11 changed files with 470 additions and 25 deletions
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@ -60,6 +60,15 @@ namespace Crafter {
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stbtt_fontinfo font;
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Font(const std::filesystem::path& font);
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std::uint32_t GetLineWidth(const std::string_view text, float size);
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// Map a target advance (px from the line start) to the nearest UTF-8
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// codepoint boundary, returning its BYTE offset into `text`. A single
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// left-to-right pass accumulates per-glyph advances (O(n) metric
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// lookups), instead of re-walking the prefix for every boundary as a
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// naive caller would. Cumulative advance is monotonic (advances are
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// non-negative), so the scan stops at the first boundary past the
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// closest one. Returned offsets land on codepoint boundaries, which are
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// exactly the valid positions for a byte-based text cursor.
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std::size_t NearestCursorByte(std::string_view text, float size, float target);
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float LineHeight(float size);
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float AscentPx(float size);
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float ScaleForSize(float size);
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@ -59,6 +59,12 @@ export namespace Crafter {
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};
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static_assert(sizeof(UIDispatchHeader) == 48);
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// Reserved `flags` bit (mirrors shaders/ui-shared.glsl::UI_FLAG_CLIP).
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// FillHeader sets it when the clip rect is narrower than the surface so
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// the standard shaders can skip the per-pixel clip compares otherwise.
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// The remaining low bits stay free for user-defined feature flags.
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inline constexpr std::uint32_t kUIFlagClip = 0x80000000u;
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// ─── standard item PODs (match GLSL std430) ─────────────────────────
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struct QuadItem {
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float x, y, w, h;
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@ -165,6 +171,18 @@ export namespace Crafter {
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f},
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std::uint32_t flags = 0) const noexcept;
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// Builds the header `flags` word: the caller's user flags with the
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// reserved kUIFlagClip bit set iff `clipRectPx` does not already cover
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// the whole surface. When the clip rect spans the surface, the four
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// per-pixel clip compares in uiResolveScreenPixel can never reject an
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// in-surface pixel, so the bit stays clear and the shaders skip them.
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// Static + dimension-parameterised so the decision is unit-testable
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// without a live Window; FillHeader feeds it the current window size.
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static std::uint32_t ClipFlags(std::array<float,4> clipRectPx,
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std::uint32_t surfaceWidth,
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std::uint32_t surfaceHeight,
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std::uint32_t flags) noexcept;
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void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
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void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
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