Merge remote-tracking branch 'origin/master' into claude/issue-57

# Conflicts:
#	project.cpp
This commit is contained in:
catbot 2026-06-16 17:02:48 +00:00
commit ce1eaf6366
11 changed files with 470 additions and 25 deletions

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@ -60,6 +60,15 @@ namespace Crafter {
stbtt_fontinfo font;
Font(const std::filesystem::path& font);
std::uint32_t GetLineWidth(const std::string_view text, float size);
// Map a target advance (px from the line start) to the nearest UTF-8
// codepoint boundary, returning its BYTE offset into `text`. A single
// left-to-right pass accumulates per-glyph advances (O(n) metric
// lookups), instead of re-walking the prefix for every boundary as a
// naive caller would. Cumulative advance is monotonic (advances are
// non-negative), so the scan stops at the first boundary past the
// closest one. Returned offsets land on codepoint boundaries, which are
// exactly the valid positions for a byte-based text cursor.
std::size_t NearestCursorByte(std::string_view text, float size, float target);
float LineHeight(float size);
float AscentPx(float size);
float ScaleForSize(float size);

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@ -59,6 +59,12 @@ export namespace Crafter {
};
static_assert(sizeof(UIDispatchHeader) == 48);
// Reserved `flags` bit (mirrors shaders/ui-shared.glsl::UI_FLAG_CLIP).
// FillHeader sets it when the clip rect is narrower than the surface so
// the standard shaders can skip the per-pixel clip compares otherwise.
// The remaining low bits stay free for user-defined feature flags.
inline constexpr std::uint32_t kUIFlagClip = 0x80000000u;
// ─── standard item PODs (match GLSL std430) ─────────────────────────
struct QuadItem {
float x, y, w, h;
@ -165,6 +171,18 @@ export namespace Crafter {
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f},
std::uint32_t flags = 0) const noexcept;
// Builds the header `flags` word: the caller's user flags with the
// reserved kUIFlagClip bit set iff `clipRectPx` does not already cover
// the whole surface. When the clip rect spans the surface, the four
// per-pixel clip compares in uiResolveScreenPixel can never reject an
// in-surface pixel, so the bit stays clear and the shaders skip them.
// Static + dimension-parameterised so the decision is unit-testable
// without a live Window; FillHeader feeds it the current window size.
static std::uint32_t ClipFlags(std::array<float,4> clipRectPx,
std::uint32_t surfaceWidth,
std::uint32_t surfaceHeight,
std::uint32_t flags) noexcept;
void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,