Merge pull request 'perf(window): cache per-frame heap-bind structs across frames' (#77) from claude/issue-42 into master
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2 changed files with 41 additions and 21 deletions
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@ -281,6 +281,18 @@ export namespace Crafter {
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VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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std::vector<RenderPass*> passes;
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DescriptorHeapVulkan* descriptorHeap = nullptr;
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// Cached per-frame heap-bind structs. The heap address/size per slot
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// are stable once a heap is assigned; only currentBuffer varies frame
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// to frame, so the structs (and the reservedRangeOffset arithmetic)
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// are computed once per heap rather than every frame in Render().
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// Keyed on the heap pointer: whenever descriptorHeap differs from
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// cachedDescriptorHeap the cache is rebuilt. This invalidates on any
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// heap (re)assignment — heaps never resize today, so a stable pointer
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// means stable ranges. Not tied to onResize (the heap is independent
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// of swapchain size).
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VkBindHeapInfoEXT resourceHeapInfos[numFrames];
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VkBindHeapInfoEXT samplerHeapInfos[numFrames];
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DescriptorHeapVulkan* cachedDescriptorHeap = nullptr;
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std::optional<std::array<float, 4>> clearColor;
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#else
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// DOM mode: the page IS the window. WebGPU device and canvas are
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