new descriptor layout 2

This commit is contained in:
Jorijn van der Graaf 2026-02-03 21:03:11 +01:00
commit d1b8e45fb6
13 changed files with 412 additions and 128 deletions

View file

@ -6,9 +6,9 @@ import std;
import Crafter.Event;
import Crafter.Math;
typedef VulkanShader<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, 2, {{{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1}}}> Raygenspv;
typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, 0, {{}}> Closesthitspv;
typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, 0, {{}}> Misspv;
typedef VulkanShader<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR> Raygenspv;
typedef VulkanShader<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR> Closesthitspv;
typedef VulkanShader<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR> Misspv;
typedef std::tuple<Raygenspv, Misspv, Closesthitspv> AllShaders;
typedef std::tuple<
ShaderGroup<0, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>,
@ -16,6 +16,20 @@ typedef std::tuple<
ShaderGroup<VK_SHADER_UNUSED_KHR, 2, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>
> ShaderGroups;
typedef PipelineRTVulkan<AllShaders, ShaderGroups> Pipeline;
typedef DescriptorSetLayoutVulkan<2, {{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
}
}}> descriptorSetLayout;
int main() {
VulkanDevice::CreateDevice();
@ -26,11 +40,15 @@ int main() {
Closesthitspv::CreateShader();
Misspv::CreateShader();
ShaderBindingTableVulkan<AllShaders>::Init();
std::array<VkDescriptorSetLayout, 1> layouts {{Raygenspv::layout}};
Pipeline::Init(cmd, layouts);
descriptorSetLayout::Init();
std::array<VkDescriptorSetLayout, 1> layouts {{descriptorSetLayout::layout}};
DescriptorPool pool;
pool.sets.resize(1);
pool.BuildPool(DescriptorPool::GetPoolSizes<Raygenspv>(), layouts);
pool.BuildPool(DescriptorPool::GetPoolSizes<descriptorSetLayout>(), layouts);
Pipeline::Init(cmd, layouts);
Mesh triangleMesh;
std::array<Vertex, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}};