cleaned up renderer

This commit is contained in:
Jorijn van der Graaf 2026-03-09 20:10:19 +01:00
commit d661c88ee2
58 changed files with 3030 additions and 4722 deletions

View file

@ -4,16 +4,17 @@ import std;
using namespace Crafter;
int main() {
WindowWayland window(1280, 720, "Hello Input!");
Device::Initialize();
Window window(1280, 720, "Hello Drawing!");
RenderingElement<true, true, false> element(
RenderingElement2D<true, true, false> element(
{
FractionalToMapped<std::int32_t>(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped<std::int32_t>(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped<std::int32_t>(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
FractionalToMapped<std::int32_t>(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
FractionalToMapped<std::int32_t>(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
FractionalToMapped<std::int32_t>(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0.5, //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
0.5, //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
0.5, //relativeSizeX: the relative x size this element should be scaled to compared to its parent
0.5, //relativeSizeY: the relative y size this element should be scaled to compared to its parent
0.5, //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
0.5, //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0 //z: this elements Z position
},
OpaqueType::FullyOpaque,
@ -23,20 +24,14 @@ int main() {
MouseElement mouse(window);
element.children.push_back(&mouse);
window.elements.push_back(&element);
window.renderer.elements.push_back(&element);
element.scalingBuffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
element.UpdatePosition(window);
element.UpdatePosition(window.renderer);
EventListener<MousePoint> clickListener(&mouse.onMouseLeftClick, [&mouse, &window](MousePoint point) {
// Print the coordinates where the user clicked relative to the element's top left corner.
std::println("Clicked on Mapped X:{} Y:{}!\nClicked on Fraction X:{} Y:{}!\nClicked on Screen X:{} Y:{}!\n",
//Mapped space
point.x, point.y,
// Fraction space
MappedToFractionalBoundless(point.x), MappedToFractionalBoundless(point.y),
// Screen space
MappedToAbsoluteBoundless(point.x, MappedToAbsoluteBoundless(mouse.mouseScaled.width, window.width)), MappedToAbsoluteBoundless(point.y, MappedToAbsoluteBoundless(mouse.mouseScaled.width, window.height))
EventListener<void> clickListener(&mouse.onMouseLeftClick, [&window]() {
std::println("Clicked on X:{} Y:{}!",
window.currentMousePos.x, window.currentMousePos.y
);
});