cleaned up renderer

This commit is contained in:
Jorijn van der Graaf 2026-03-09 20:10:19 +01:00
commit d661c88ee2
58 changed files with 3030 additions and 4722 deletions

View file

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module Crafter.Graphics:Transform2D_impl;
import :Transform2D;
import :Rendertarget;
import :Types;
import :Font;
import std;
using namespace Crafter;
Anchor2D::Anchor2D(float x, float y, float width, float height, float offsetX, float offsetY, std::int32_t z, bool maintainAspectRatio): x(x), y(y), width(width), height(height), offsetX(offsetX), offsetY(offsetY), z(z), maintainAspectRatio(maintainAspectRatio) {
}
Transform2D::Transform2D(Anchor2D anchor) : anchor(anchor) {
}
void Transform2D::UpdatePosition(Rendertarget& window) {
ScaleElement(window.transform);
for(Transform2D* child : children) {
child->UpdatePosition(window, *this);
}
}
void Transform2D::UpdatePosition(Rendertarget& window, Transform2D& parent) {
ScaleElement(parent);
for(Transform2D* child : children) {
child->UpdatePosition(window, *this);
}
}
void Transform2D::ScaleElement(Transform2D& parent) {
if(anchor.maintainAspectRatio) {
if(parent.scaled.size.x > parent.scaled.size.y) {
scaled.size.x = anchor.width * parent.scaled.size.y;
scaled.size.y = anchor.height * parent.scaled.size.y;
} else {
scaled.size.x = anchor.width * parent.scaled.size.x;
scaled.size.y = anchor.height * parent.scaled.size.x;
}
} else {
scaled.size.x = anchor.width * parent.scaled.size.x;
scaled.size.y = anchor.height * parent.scaled.size.y;
}
scaled.position.x = parent.scaled.position.x + (anchor.x * parent.scaled.size.x - anchor.offsetX * scaled.size.x);
scaled.position.y = parent.scaled.position.y + (anchor.y * parent.scaled.size.y - anchor.offsetY * scaled.size.y);
}