rotation fix

This commit is contained in:
Jorijn van der Graaf 2025-12-28 17:34:14 +01:00
commit dcbe05a75d

View file

@ -241,13 +241,13 @@ export namespace Crafter {
} else if constexpr(Rotating) { } else if constexpr(Rotating) {
if(oldScale.width != scaled.width || oldScale.height != scaled.height) { if(oldScale.width != scaled.width || oldScale.height != scaled.height) {
buffer.resize(scaled.width * scaled.height); buffer.resize(scaled.width * scaled.height);
ScaleNearestNeighbor(); ScaleRotating();
window.AddDirtyRect(oldScale); window.AddDirtyRect(oldScale);
window.AddDirtyRect(scaled); window.AddDirtyRect(scaled);
} else if(oldScale.x != scaled.x || oldScale.y != scaled.y) { } else if(oldScale.x != scaled.x || oldScale.y != scaled.y) {
window.AddDirtyRect(oldScale); window.AddDirtyRect(oldScale);
window.AddDirtyRect(scaled); window.AddDirtyRect(scaled);
if(ScalingBase<true, Owning>::bufferUpdated) { if(ScalingBase<true, Owning>::bufferUpdated || RotatingBase<true>::rotationUpdated) {
ScaleRotating(); ScaleRotating();
ScalingBase<true, Owning>::bufferUpdated = false; ScalingBase<true, Owning>::bufferUpdated = false;
RotatingBase<true>::rotationUpdated = false; RotatingBase<true>::rotationUpdated = false;