webgpu support
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5352ef69a2
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dedf6b0467
22 changed files with 1656 additions and 324 deletions
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@ -28,13 +28,14 @@ import :ImageVulkan;
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import :VulkanBuffer;
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import :FontAtlas;
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import :Font;
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import :GraphicsTypes;
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import std;
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using namespace Crafter;
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// ─── Initialize ─────────────────────────────────────────────────────────
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void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkCommandBuffer initCmd,
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void UIRenderer::Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
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std::filesystem::path quadsSpv,
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std::filesystem::path circlesSpv,
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std::filesystem::path imagesSpv,
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@ -81,7 +82,7 @@ void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkComman
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// ─── per-frame Record ───────────────────────────────────────────────────
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void UIRenderer::Record(VkCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
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void UIRenderer::Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
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// Reset per-frame state.
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firstDispatchThisFrame_ = true;
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@ -102,28 +103,6 @@ void UIRenderer::Record(VkCommandBuffer cmd, std::uint32_t frameIdx, Window& win
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(void)window;
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}
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// ─── header builder ─────────────────────────────────────────────────────
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UIDispatchHeader UIRenderer::FillHeader(std::uint32_t itemBufferSlot,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx,
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std::uint32_t flags) const noexcept {
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UIDispatchHeader h{};
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h.outImage = outImageSlot_;
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h.itemBuffer = itemBufferSlot;
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h.surfaceWidth = window_->width;
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h.surfaceHeight = window_->height;
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h.clipX = clipRectPx[0];
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h.clipY = clipRectPx[1];
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h.clipW = clipRectPx[2];
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h.clipH = clipRectPx[3];
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h.itemCount = itemCount;
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h.frameIdx = window_->currentBuffer;
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h.flags = flags;
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h._pad = 0;
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return h;
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}
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// ─── group-count helper ────────────────────────────────────────────────
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namespace {
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@ -142,7 +121,7 @@ namespace {
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// without inter-workgroup races on imageLoad/imageStore — the bug that the
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// per-item dispatch model had.
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void UIRenderer::DispatchQuads(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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void UIRenderer::DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx) {
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if (itemCount == 0) return;
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@ -151,7 +130,7 @@ void UIRenderer::DispatchQuads(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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TilesFor(window_->width), TilesFor(window_->height), 1u);
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}
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void UIRenderer::DispatchCircles(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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void UIRenderer::DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx) {
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if (itemCount == 0) return;
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@ -160,7 +139,7 @@ void UIRenderer::DispatchCircles(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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TilesFor(window_->width), TilesFor(window_->height), 1u);
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}
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void UIRenderer::DispatchImages(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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void UIRenderer::DispatchImages(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx) {
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if (itemCount == 0) return;
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@ -169,7 +148,7 @@ void UIRenderer::DispatchImages(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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TilesFor(window_->width), TilesFor(window_->height), 1u);
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}
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void UIRenderer::DispatchText(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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void UIRenderer::DispatchText(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
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std::uint32_t itemCount,
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std::array<float,4> clipRectPx) {
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if (itemCount == 0) return;
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@ -199,7 +178,7 @@ void UIRenderer::DispatchText(VkCommandBuffer cmd, std::uint32_t bufferSlot,
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// ─── generic Dispatch (with barrier) ────────────────────────────────────
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void UIRenderer::Dispatch(VkCommandBuffer cmd, const ComputeShader& shader,
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void UIRenderer::Dispatch(GraphicsCommandBuffer cmd, const ComputeShader& shader,
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const void* push, std::uint32_t pushBytes,
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std::uint32_t gx, std::uint32_t gy, std::uint32_t gz) {
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if (!firstDispatchThisFrame_) {
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@ -356,46 +335,3 @@ SamplerSlot UIRenderer::RegisterLinearClampSampler() {
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return RegisterSampler(s);
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}
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// ─── ShapeText ─────────────────────────────────────────────────────────
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std::uint32_t UIRenderer::ShapeText(Font& font, float pxSize,
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float x, float baselineY,
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std::string_view utf8,
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std::array<float,4> color,
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GlyphItem* out, std::uint32_t outCapacity,
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float* outAdvance) {
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if (fontAtlas == nullptr) {
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throw std::runtime_error("UIRenderer::ShapeText: no FontAtlas (set fontAtlas before Initialize)");
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}
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const float scale = pxSize / FontAtlas::kBaseSize;
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float cursor = x;
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std::uint32_t written = 0;
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std::size_t i = 0;
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while (i < utf8.size() && written < outCapacity) {
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std::uint32_t cp = DecodeUtf8(utf8, i);
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if (cp == 0) break;
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if (cp == '\n') { /* single-line shaper — ignore */ continue; }
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fontAtlas->Ensure(font, cp);
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const Glyph* g = fontAtlas->Lookup(font, cp);
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if (g == nullptr) continue;
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// Empty glyph (whitespace) — advance only.
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if (g->w > 0 && g->h > 0) {
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GlyphItem& gi = out[written++];
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gi.x = cursor + g->xoff * scale;
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gi.y = baselineY + g->yoff * scale;
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gi.w = g->w * scale;
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gi.h = g->h * scale;
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gi.u0 = g->u0; gi.v0 = g->v0;
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gi.u1 = g->u1; gi.v1 = g->v1;
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gi.r = color[0]; gi.g = color[1]; gi.b = color[2]; gi.a = color[3];
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}
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cursor += g->advance * scale;
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}
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if (outAdvance) *outAdvance = cursor - x;
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return written;
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}
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