improved docs
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16 changed files with 315 additions and 40 deletions
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@ -31,15 +31,37 @@ import :VulkanBuffer;
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namespace Crafter {
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/**
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* @brief Represents a Vulkan texture with pixel data of a specified type.
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*
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* This class manages a Vulkan image resource along with its associated memory,
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* buffer, and image view. It provides functionality to create textures either
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* by specifying dimensions or loading from an asset, and to update the texture
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* data on the GPU using command buffers.
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*
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* @tparam PixelType The type of the pixel data stored in the texture.
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*/
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export template <typename PixelType>
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class VulkanTexture {
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public:
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uint32_t width;
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uint32_t height;
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private:
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VkImage image;
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VkDeviceMemory imageMemory;
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Buffer<PixelType> buffer;
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VkImageView imageView;
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public:
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/**
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* @brief Constructs a VulkanTexture with the given dimensions.
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*
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* Creates a Vulkan texture image with the specified width and height,
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* initializing necessary resources.
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*
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* @param width The width of the texture.
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* @param height The height of the texture.
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* @param cmd Vulkan command buffer used for resource initialization.
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*/
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VulkanTexture(std::uint32_t width, std::uint32_t height, VkCommandBuffer cmd) : width(width), height(height), buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) {
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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@ -84,11 +106,27 @@ namespace Crafter {
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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/**
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* @brief Constructs a VulkanTexture by loading from an in memory asset.
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*
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* Loads texture pixel data from the specified asset and initializes
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* the Vulkan image resource accordingly.
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*
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* @param asset Pointer to the in memory asset.
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* @param cmd Vulkan command buffer used for resource initialization.
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*/
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VulkanTexture(const char* asset, VkCommandBuffer cmd) : VulkanTexture(reinterpret_cast<const std::uint32_t*>(asset)[0], reinterpret_cast<const std::uint32_t*>(asset)[1], cmd) {
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Update(reinterpret_cast<const PixelType*>(reinterpret_cast<const std::uint32_t*>(asset)+2), cmd);
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}
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/**
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* @brief Updates the texture with new pixel data.
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*
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* Copies the given pixel data into the texture's buffer and issues Vulkan
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* commands to upload the data to the GPU image.
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*
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* @param bufferdata Pointer to the new pixel data.
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* @param cmd Vulkan command buffer used for the update operation.
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*/
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void Update(const PixelType* bufferdata, VkCommandBuffer cmd) {
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memcpy(buffer.value, bufferdata, height*width*sizeof(PixelType));
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TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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@ -173,4 +211,4 @@ namespace Crafter {
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);
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}
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};
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}
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}
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