RT descriptors

This commit is contained in:
Jorijn van der Graaf 2026-01-29 01:31:17 +01:00
commit e4e7c66808
9 changed files with 160 additions and 59 deletions

View file

@ -26,6 +26,8 @@ export module Crafter.Graphics:PipelineRTVulkan;
import std;
import :VulkanDevice;
import :DescriptorLayoutVulkan;
import :VulkanBuffer;
import :Types;
export namespace Crafter {
template <typename Raygen, typename... Shaders>
@ -33,6 +35,12 @@ export namespace Crafter {
public:
inline static VkPipeline pipeline;
inline static VkPipelineLayout pipelineLayout;
inline static std::vector<std::uint8_t> shaderHandles;
inline static VulkanBuffer<std::uint8_t, true, true, false> sbtBuffer;
inline static VkStridedDeviceAddressRegionKHR raygenRegion;
inline static VkStridedDeviceAddressRegionKHR missRegion;
inline static VkStridedDeviceAddressRegionKHR hitRegion;
inline static VkStridedDeviceAddressRegionKHR callableRegion;
static void Init() {
VkPipelineLayoutCreateInfo pipelineLayoutInfo {
@ -71,7 +79,48 @@ export namespace Crafter {
.layout = pipelineLayout
};
VulkanDevice::vkCreateRayTracingPipelinesKHR(VulkanDevice::device, {}, {}, 1, &rtPipelineInfo, nullptr, &pipeline);
VulkanDevice::CheckVkResult(VulkanDevice::vkCreateRayTracingPipelinesKHR(VulkanDevice::device, {}, {}, 1, &rtPipelineInfo, nullptr, &pipeline));
std::uint32_t handleSize = VulkanDevice::rayTracingProperties.shaderGroupHandleSize;
std::uint32_t handleAlignment = VulkanDevice::rayTracingProperties.shaderGroupHandleAlignment;
std::uint32_t baseAlignment = VulkanDevice::rayTracingProperties.shaderGroupBaseAlignment;
std::uint32_t groupCount = rtPipelineInfo.groupCount;
std::size_t dataSize = handleSize * groupCount;
shaderHandles.resize(dataSize);
VulkanDevice::CheckVkResult(VulkanDevice::vkGetRayTracingShaderGroupHandlesKHR(VulkanDevice::device, pipeline, 0, groupCount, dataSize, shaderHandles.data()));
std::uint32_t raygenSize = AlignUp(handleSize, handleAlignment);
std::uint32_t missSize = AlignUp(handleSize, handleAlignment);
std::uint32_t hitSize = AlignUp(handleSize, handleAlignment);
std::uint32_t callableSize = 0;
std::uint32_t raygenOffset = 0;
std::uint32_t missOffset = AlignUp(raygenSize, baseAlignment);
std::uint32_t hitOffset = AlignUp(missOffset + missSize, baseAlignment);
std::uint32_t callableOffset = AlignUp(hitOffset + hitSize, baseAlignment);
std::size_t bufferSize = callableOffset + callableSize;
sbtBuffer.Create(VK_BUFFER_USAGE_2_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferSize);
// Ray generation shader (group 0)
std::memcpy(sbtBuffer.value + raygenOffset, shaderHandles.data() + 0 * handleSize, handleSize);
raygenRegion.deviceAddress = sbtBuffer.address + raygenOffset;
raygenRegion.stride = raygenSize;
raygenRegion.size = raygenSize;
missRegion.deviceAddress = 0;
missRegion.stride = 0;
missRegion.size = 0;
hitRegion.deviceAddress = 0;
hitRegion.stride = 0;
hitRegion.size = 0;
callableRegion.deviceAddress = 0;
callableRegion.stride = 0;
callableRegion.size = 0;
}
};
}