vulkan2d fixes

This commit is contained in:
Jorijn van der Graaf 2026-04-11 23:18:41 +02:00
commit ea18f32300
4 changed files with 279 additions and 36 deletions

View file

@ -38,9 +38,9 @@ void main()
for (uint16_t i = 1us; i < UITransformBuffer[bufferStart].count+1; i++) {
if(pixel.x > UITransformBuffer[bufferStart].data[i].x && pixel.x < UITransformBuffer[bufferStart].data[i].x + UITransformBuffer[bufferStart].data[i].sizeX && pixel.y > UITransformBuffer[bufferStart].data[i].y && pixel.y < UITransformBuffer[bufferStart].data[i].y + UITransformBuffer[bufferStart].data[i].sizeY) {
int16_t srcX = int16_t((pixel.x - UITransformBuffer[bufferStart].data[i].x) * UITransformBuffer[bufferStart].data[i].bufferX / UITransformBuffer[bufferStart].data[i].sizeX);
int16_t srcY = int16_t((pixel.y - UITransformBuffer[bufferStart].data[i].y) * UITransformBuffer[bufferStart].data[i].bufferY / UITransformBuffer[bufferStart].data[i].sizeY);
hitValue = vec4(UIPixelBuffer[bufferStart + UITransformBuffer[bufferStart].count].pixels[srcY * UITransformBuffer[bufferStart].data[i].bufferX + srcX]);
int16_t srcX = int16_t(float(pixel.x - UITransformBuffer[bufferStart].data[i].x) * float(UITransformBuffer[bufferStart].data[i].bufferX) / float(UITransformBuffer[bufferStart].data[i].sizeX));
int16_t srcY = int16_t(float(pixel.y - UITransformBuffer[bufferStart].data[i].y) * float(UITransformBuffer[bufferStart].data[i].bufferY) / float(UITransformBuffer[bufferStart].data[i].sizeY));
hitValue = vec4(UIPixelBuffer[bufferStart + 1].pixels[srcY * UITransformBuffer[bufferStart].data[i].bufferX + srcX]);
}
}