From ed82320381ecb7656a4358cdd164e20ea2cd7c4d Mon Sep 17 00:00:00 2001 From: Jorijn van der Graaf Date: Mon, 26 May 2025 00:26:53 +0200 Subject: [PATCH] changed winding order --- MeshShaderHeightmapRGBA.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MeshShaderHeightmapRGBA.glsl b/MeshShaderHeightmapRGBA.glsl index fdd6ef1..cb6ea3c 100644 --- a/MeshShaderHeightmapRGBA.glsl +++ b/MeshShaderHeightmapRGBA.glsl @@ -78,6 +78,6 @@ void main() uint triangleID = gl_LocalInvocationID.x*2; - gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID, vertexID+1, vertexID+2); - gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+2, vertexID+1, vertexID+3); + gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID+2, vertexID+1, vertexID); + gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+3, vertexID+1, vertexID+2); }