feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37)
Add zero-copy procedural BLAS overloads that take the AABB build input straight from an existing device buffer instead of memcpy-ing a host span through Mesh::aabbBuffer — the input-source companion to #36's refit work. A GPU compute producer (e.g. a GPU-resident particle system) can now feed a moving procedural BLAS that builds/refits each frame with no host round-trip. Vulkan: new BuildProcedural(VkDeviceAddress, count, ...) and RefitProcedural(VkDeviceAddress, count, ...) feed the device address directly into VkAccelerationStructureGeometryAabbsDataKHR; the host-span path is refactored to share RecordProceduralBuildFromAddress and is otherwise unchanged. WebGPU: device-buffer BuildProcedural/RefitProcedural copy the boxes GPU->GPU into the mesh heap (new wgpuRegisterMeshBLASDeviceAabbs / wgpuRefitMeshBLAS- DeviceAabbs bridge fns) and wrap them in a single root leaf bounded by a caller-supplied worldBounds — no wasm round-trip, blasAddr stable across refit. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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5 changed files with 306 additions and 21 deletions
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@ -342,6 +342,28 @@ void Mesh::BuildProcedural(std::span<const RTAabb> aabbs,
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/*primCount*/ static_cast<std::int32_t>(count));
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}
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void Mesh::BuildProcedural(WebGPUBufferRef aabbBuffer,
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std::uint32_t count,
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RTAabb worldBounds,
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bool opaque_,
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WebGPUCommandEncoderRef /*cmd*/,
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RTBuildOptions /*options*/) {
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// Zero-copy: the boxes are already on the GPU (a compute pass wrote
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// them). The bridge copies them GPU→GPU into the vertices heap and
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// registers a single-root-leaf BLAS bounded by worldBounds — no SAH
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// build (there is no host copy of the boxes to build over) and no host
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// round-trip. Traversal linearly intersects all `count` boxes.
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opaque = opaque_;
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triangleCount = 0; // not a triangle mesh
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vertexCount = count * 2; // 2 "vertices" (min,max) per box
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blasAddr = WebGPU::wgpuRegisterMeshBLASDeviceAabbs(
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aabbBuffer, static_cast<std::int32_t>(count),
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worldBounds.min[0], worldBounds.min[1], worldBounds.min[2],
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worldBounds.max[0], worldBounds.max[1], worldBounds.max[2],
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opaque ? 1 : 0);
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}
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void Mesh::Refit(std::span<Vector<float, 3, 3>> vertices,
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std::span<std::uint32_t> indices,
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WebGPUCommandEncoderRef cmd) {
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@ -359,3 +381,19 @@ void Mesh::RefitProcedural(std::span<const RTAabb> aabbs,
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WebGPUCommandEncoderRef cmd) {
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BuildProcedural(aabbs, opaque, cmd);
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}
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void Mesh::RefitProcedural(WebGPUBufferRef aabbBuffer,
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std::uint32_t count,
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RTAabb worldBounds,
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WebGPUCommandEncoderRef /*cmd*/) {
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// Re-copy the GPU boxes into the existing heap region and refresh the
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// root bounds — keeps blasAddr stable (no re-register), so TLAS
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// instances referencing this mesh stay valid across the per-frame
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// update. No host copy.
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vertexCount = count * 2;
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WebGPU::wgpuRefitMeshBLASDeviceAabbs(
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static_cast<std::uint32_t>(blasAddr), aabbBuffer,
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static_cast<std::int32_t>(count),
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worldBounds.min[0], worldBounds.min[1], worldBounds.min[2],
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worldBounds.max[0], worldBounds.max[1], worldBounds.max[2]);
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}
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@ -267,26 +267,18 @@ void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd, RTBuildO
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}
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namespace {
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// Re-upload AABB build input and record an AABB BLAS build (fresh or
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// in-place refit). Shared by BuildProcedural and RefitProcedural; the
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// geometry's opaque bit is read from self.opaque so an UPDATE keeps the
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// exact geometry description of the original build.
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void RecordProceduralBuild(Mesh& self, std::span<const RTAabb> aabbs, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address. A refit reuses the
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// existing same-sized buffer (count is unchanged), so the device
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// address — and the geometry it feeds — stays stable.
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if (!update) {
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self.aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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}
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std::memcpy(self.aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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self.aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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// Record an AABB BLAS build (fresh or in-place refit) from a device
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// address that already holds the VkAabbPositionsKHR-compatible boxes.
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// Geometry-source agnostic: the host-upload path (RecordProceduralBuild)
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// points this at self.aabbBuffer, while the device-buffer overloads
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// point it straight at the producer's buffer — no copy involved either
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// way. The geometry's opaque bit is read from self.opaque so an UPDATE
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// keeps the exact geometry description of the original build.
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void RecordProceduralBuildFromAddress(Mesh& self, VkDeviceAddress aabbAddress, std::uint32_t count, std::uint32_t stride, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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VkAccelerationStructureGeometryAabbsDataKHR aabbsData {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR,
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.data = { .deviceAddress = self.aabbBuffer.address },
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.stride = sizeof(RTAabb)
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.data = { .deviceAddress = aabbAddress },
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.stride = stride
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};
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VkAccelerationStructureGeometryDataKHR geometryData;
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geometryData.aabbs = aabbsData;
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@ -299,7 +291,25 @@ namespace {
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.flags = self.opaque ? static_cast<VkGeometryFlagsKHR>(VK_GEOMETRY_OPAQUE_BIT_KHR) : VkGeometryFlagsKHR{}
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};
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RecordBLASBuildFromGeometry(self, blasGeometry, static_cast<std::uint32_t>(aabbs.size()), flags, update, cmd);
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RecordBLASBuildFromGeometry(self, blasGeometry, count, flags, update, cmd);
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}
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// Re-upload AABB build input from host memory and record an AABB BLAS
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// build (fresh or in-place refit). Shared by the host-span BuildProcedural
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// and RefitProcedural.
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void RecordProceduralBuild(Mesh& self, std::span<const RTAabb> aabbs, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address. A refit reuses the
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// existing same-sized buffer (count is unchanged), so the device
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// address — and the geometry it feeds — stays stable.
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if (!update) {
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self.aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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}
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std::memcpy(self.aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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self.aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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RecordProceduralBuildFromAddress(self, self.aabbBuffer.address, static_cast<std::uint32_t>(aabbs.size()), sizeof(RTAabb), flags, update, cmd);
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}
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}
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@ -311,6 +321,20 @@ void Mesh::BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommand
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RecordProceduralBuild(*this, aabbs, BlasFlags(options), /*update*/ false, cmd);
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}
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void Mesh::BuildProcedural(VkDeviceAddress aabbAddress, std::uint32_t count, bool opaque, VkCommandBuffer cmd, RTBuildOptions options, std::uint32_t stride) {
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// Zero-copy procedural build: the AABBs already live in `aabbAddress`
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// (a device buffer a GPU compute pass wrote). Nothing touches
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// self.aabbBuffer — the build input is the producer's buffer directly.
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// The caller owns that buffer's lifetime + usage flags
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// (ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY + SHADER_DEVICE_ADDRESS)
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// and must barrier the producing writes before this build reads them.
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this->opaque = opaque;
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allowUpdate = options.allowUpdate;
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builtInputCount = count;
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RecordProceduralBuildFromAddress(*this, aabbAddress, count, stride, BlasFlags(options), /*update*/ false, cmd);
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}
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void Mesh::Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd) {
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// A hardware in-place UPDATE is only valid when the original build asked
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// for it, an AS already exists, and the topology is unchanged. Otherwise
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@ -356,3 +380,20 @@ void Mesh::RefitProcedural(std::span<const RTAabb> aabbs, VkCommandBuffer cmd) {
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RecordProceduralBuild(*this, aabbs, buildFlags, update, cmd);
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}
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void Mesh::RefitProcedural(VkDeviceAddress aabbAddress, std::uint32_t count, VkCommandBuffer cmd, std::uint32_t stride) {
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// Zero-copy refit: the GPU producer rewrote the same device buffer in
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// place; re-record the build (UPDATE when allowed + count unchanged,
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// else a full rebuild) reading straight from `aabbAddress`. As with the
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// device-buffer BuildProcedural, nothing touches self.aabbBuffer and the
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// caller is responsible for barriering the producing writes.
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const bool sameTopology =
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accelerationStructure != VK_NULL_HANDLE
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&& count == builtInputCount;
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const bool update = allowUpdate && sameTopology;
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if (!update && count != builtInputCount) {
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builtInputCount = count;
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}
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RecordProceduralBuildFromAddress(*this, aabbAddress, count, stride, buildFlags, update, cmd);
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}
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