descriptor heap rewrite
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parent
b4bd0c03c5
commit
f8e142fb06
31 changed files with 429 additions and 1017 deletions
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@ -1,14 +1,17 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_shader_image_load_formatted : enable
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : enable
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#extension GL_EXT_descriptor_heap : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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layout(binding = 1, set = 0, rgba8) uniform writeonly image2D image;
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layout(constant_id = 0) const uint16_t bufferStart = 0us;
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layout(descriptor_heap) uniform accelerationStructureEXT topLevelAS[];
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layout(descriptor_heap) uniform writeonly image2D image[];
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layout(location = 0) rayPayloadEXT vec3 hitValue;
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void main()
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{
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void main() {
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// Pixel coordinates
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uvec2 pixel = gl_LaunchIDEXT.xy;
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uvec2 resolution = gl_LaunchSizeEXT.xy;
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@ -32,7 +35,7 @@ void main()
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));
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traceRayEXT(
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topLevelAS,
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topLevelAS[bufferStart],
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gl_RayFlagsNoneEXT,
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0xff,
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0, 0, 0,
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@ -43,5 +46,5 @@ void main()
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0
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);
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imageStore(image, ivec2(pixel), vec4(hitValue, 1.0));
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imageStore(image[0], ivec2(pixel), vec4(hitValue, 1));
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}
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