descriptor heap rewrite
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31 changed files with 429 additions and 1017 deletions
57
interfaces/Crafter.Graphics-DescriptorHeapVulkan.cppm
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57
interfaces/Crafter.Graphics-DescriptorHeapVulkan.cppm
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/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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#include "vulkan/vulkan.h"
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#endif
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export module Crafter.Graphics:DescriptorHeapVulkan;
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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import std;
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import :Device;
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import :Window;
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import :Types;
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import :VulkanBuffer;
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export namespace Crafter {
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struct DescriptorHeapVulkan {
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inline static VulkanBuffer<std::uint8_t, true, true> resourceHeap[Window::numFrames];
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inline static VulkanBuffer<std::uint8_t, true, true> samplerHeap[Window::numFrames];
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inline static std::uint32_t bufferStartOffset;
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inline static std::uint16_t bufferStartElement;
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void Initialize(std::uint16_t images, std::uint16_t buffers, std::uint16_t samplers) {
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std::uint32_t descriptorRegion = images * Device::descriptorHeapProperties.imageDescriptorSize + buffers * Device::descriptorHeapProperties.bufferDescriptorSize;
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std::uint32_t alignedDescriptorRegion = (descriptorRegion + Device::descriptorHeapProperties.imageDescriptorAlignment - 1) & ~(Device::descriptorHeapProperties.imageDescriptorAlignment - 1);
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std::uint32_t resourceSize = alignedDescriptorRegion + Device::descriptorHeapProperties.minResourceHeapReservedRange;
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std::uint32_t samplerSize = samplers * Device::descriptorHeapProperties.samplerDescriptorSize + Device::descriptorHeapProperties.minSamplerHeapReservedRange;
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bufferStartElement = images * Device::descriptorHeapProperties.imageDescriptorSize / Device::descriptorHeapProperties.bufferDescriptorSize;
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if(images > 0 && bufferStartElement == 0) {
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bufferStartElement = 1;
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}
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bufferStartOffset = bufferStartElement * Device::descriptorHeapProperties.bufferDescriptorSize;
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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resourceHeap[i].Create(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, resourceSize);
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samplerHeap[i].Create(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, samplerSize);
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}
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}
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};
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}
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#endif
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