working heightmap shader?

This commit is contained in:
Jorijn van der Graaf 2025-05-25 23:04:56 +02:00
commit fe15d3e8ca
15 changed files with 331 additions and 76 deletions

View file

@ -29,14 +29,6 @@ UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, st
}
UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t absoluteWidth, std::uint32_t absoluteHeight, UiElement* parent, float anchorOffsetX, float anchorOffsetY, float z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), bufferWidth(bufferWidth), bufferHeight(bufferHeight), absoluteWidth(absoluteWidth), absoluteHeight(absoluteHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), buffer(bufferWidth*bufferHeight), parent(parent), useRelativeSize(false), ignoreScaling(ignoreScaling) {
}
UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, float anchorOffsetX, float anchorOffsetY, float z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), bufferWidth(bufferWidth), bufferHeight(bufferHeight), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), buffer(bufferWidth*bufferHeight), useRelativeSize(true), ignoreScaling(ignoreScaling) {
}
UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, UiElement* parent, float anchorOffsetX, float anchorOffsetY, float z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), bufferWidth(bufferWidth), bufferHeight(bufferHeight), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), buffer(bufferWidth*bufferHeight), parent(parent), useRelativeSize(true), ignoreScaling(ignoreScaling) {
}