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cb848e7109
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84099f07ed
8 changed files with 37 additions and 35 deletions
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@ -3,20 +3,13 @@ module;
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#include <cstdint>
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#include "VulkanBuffer.h"
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#include <vulkan/vulkan.h>
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#include <iostream>
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#include <format>
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module Crafter.Graphics;
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import Crafter.Math;
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import Crafter.Event;
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using namespace Crafter;
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Camera::Camera(float fov, float aspectRatio, float near, float far) {
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projection = MatrixRowMajor<float, 4, 4, 1>::Perspective(fov, aspectRatio, near, far);
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view = MatrixRowMajor<float, 4, 4, 1>::Identity();
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}
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void Camera::Update() {
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projectionView = projection*view;
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onUpdate.Invoke();
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projection = Matrix<float, 4, 4, 1>::Projection(fov, aspectRatio, near, far);
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view = Matrix<float, 4, 4, 1>::Idenity();
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projectionView = camera.matrices.perspective*camera.matrices.view;
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}
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@ -6,16 +6,13 @@ export module Crafter.Graphics:Camera;
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import :VulkanBuffer;
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import Crafter.Component;
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import Crafter.Math;
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import Crafter.Event;
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namespace Crafter {
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export class Camera : public Component {
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public:
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MatrixRowMajor<float, 4, 4, 1> projection;
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MatrixRowMajor<float, 4, 4, 1> view;
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MatrixRowMajor<float, 4, 4, 1> projectionView;
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Event<void> onUpdate;
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Matrix<float, 4, 4, 1> projection;
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Matrix<float, 4, 4, 1> view;
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Matrix<float, 4, 4, 1> projectionView;
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Camera(float fov, float aspectRatio, float near, float far);
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void Update();
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};
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}
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@ -11,24 +11,19 @@ import Crafter.Component;
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import :Mesh;
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import :Camera;
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import :VulkanPipeline;
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import Crafter.Math;
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namespace Crafter {
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export template <typename VertexType>
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class MeshShader : public Component {
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class MeshShader {
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public:
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MatrixRowMajor<float, 4, 4, 1> transform;
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//glm::mat4 transform;
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ComponentRefOwning<Mesh<VertexType>> mesh;
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ComponentRefOwning<Camera> camera;
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Buffer<MatrixRowMajor<float, 4, 4, 1>> mvp;
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Buffer<float> mvp;
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std::uint32_t threadCount;
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EventListener<void> cameraUpdate;
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MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera), cameraUpdate(
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&camera->onUpdate, [this](){
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Update();
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}
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) {
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transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
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MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
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}
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void WriteDescriptors(DescriptorSet& set) {
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set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor);
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@ -36,7 +31,7 @@ namespace Crafter {
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set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor);
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}
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void Update() {
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*mvp.value = camera.component->projectionView*transform;
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//mvp.value[0] = camera.component->projectionView*transform;
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}
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};
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}
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@ -4,6 +4,13 @@ module;
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#include <vulkan/vulkan.h>
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#include <cstring>
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#include <iostream>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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export module Crafter.Graphics:TextureShader;
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import Crafter.Component;
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@ -4,6 +4,13 @@ module;
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#include <vulkan/vulkan.h>
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#include <cstring>
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#include <iostream>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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export module Crafter.Graphics:VulkanTexture;
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import Crafter.Component;
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@ -155,11 +155,9 @@ void keyboard_key(void *data, wl_keyboard *keyboard, uint32_t serial, uint32_t t
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if(window->heldkeys[keypress]) {
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window->onKeyHold[keypress].Invoke();
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} else{
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window->heldkeys[keypress] = true;
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window->onKeyDown[keypress].Invoke();
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}
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} else{
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window->heldkeys[keypress] = false;
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window->onKeyUp[keypress].Invoke();
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}
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@ -198,7 +196,7 @@ void WindowWayland::seat_handle_capabilities(void* data, wl_seat* seat, uint32_t
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}
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if (capabilities & WL_SEAT_CAPABILITY_KEYBOARD) {
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wl_keyboard* keyboard = wl_seat_get_keyboard(seat);
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wl_keyboard_add_listener(keyboard, &keyboard_listener, window);
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wl_keyboard_add_listener(keyboard, &keyboard_listener, NULL);
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}
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}
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@ -439,7 +439,6 @@ void WindowWaylandVulkan::Start() {
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vkCmdSetScissor(drawCmdBuffers[currentBuffer], 0, 1, &scissor);
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onDraw.Invoke(drawCmdBuffers[currentBuffer]);
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mouseDelta = {0, 0};
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VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[currentBuffer]);
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12
main.cpp
12
main.cpp
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@ -2,10 +2,16 @@
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#include <exception>
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#include <thread>
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#include <vulkan/vulkan.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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import Crafter.Graphics;
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import Crafter.Asset;
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import Crafter.Event;
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import Crafter.Math;
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using namespace Crafter;
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typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
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@ -23,14 +29,14 @@ int main() {
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Asset asset;
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asset.LoadFull("cannon.cras");
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Camera camera(1.57079633, 16 / 9, 0.01, 512);
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camera.Update();
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Camera camera;
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Mesh<VertexUV>* mesh = Mesh<VertexUV>::FromAssetUV(asset.entries[0].data.data());
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DescriptorSet descriptors;
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Pipeline::GetDescriptorSet(descriptors);
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MeshShader<VertexUV> meshShader(mesh, &camera);
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meshShader.WriteDescriptors(descriptors);
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meshShader.transform = glm::mat4(1.0f);
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meshShader.Update();
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Asset asset2;
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