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No commits in common. "cb848e71090ca44fcf92721b9223d04d42cfb58d" and "84099f07ed768aa25c46d25cec1e81aa01fd713a" have entirely different histories.

8 changed files with 37 additions and 35 deletions

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@ -3,20 +3,13 @@ module;
#include <cstdint>
#include "VulkanBuffer.h"
#include <vulkan/vulkan.h>
#include <iostream>
#include <format>
module Crafter.Graphics;
import Crafter.Math;
import Crafter.Event;
using namespace Crafter;
Camera::Camera(float fov, float aspectRatio, float near, float far) {
projection = MatrixRowMajor<float, 4, 4, 1>::Perspective(fov, aspectRatio, near, far);
view = MatrixRowMajor<float, 4, 4, 1>::Identity();
}
void Camera::Update() {
projectionView = projection*view;
onUpdate.Invoke();
projection = Matrix<float, 4, 4, 1>::Projection(fov, aspectRatio, near, far);
view = Matrix<float, 4, 4, 1>::Idenity();
projectionView = camera.matrices.perspective*camera.matrices.view;
}

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@ -6,16 +6,13 @@ export module Crafter.Graphics:Camera;
import :VulkanBuffer;
import Crafter.Component;
import Crafter.Math;
import Crafter.Event;
namespace Crafter {
export class Camera : public Component {
public:
MatrixRowMajor<float, 4, 4, 1> projection;
MatrixRowMajor<float, 4, 4, 1> view;
MatrixRowMajor<float, 4, 4, 1> projectionView;
Event<void> onUpdate;
Matrix<float, 4, 4, 1> projection;
Matrix<float, 4, 4, 1> view;
Matrix<float, 4, 4, 1> projectionView;
Camera(float fov, float aspectRatio, float near, float far);
void Update();
};
}

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@ -11,24 +11,19 @@ import Crafter.Component;
import :Mesh;
import :Camera;
import :VulkanPipeline;
import Crafter.Math;
namespace Crafter {
export template <typename VertexType>
class MeshShader : public Component {
class MeshShader {
public:
MatrixRowMajor<float, 4, 4, 1> transform;
//glm::mat4 transform;
ComponentRefOwning<Mesh<VertexType>> mesh;
ComponentRefOwning<Camera> camera;
Buffer<MatrixRowMajor<float, 4, 4, 1>> mvp;
Buffer<float> mvp;
std::uint32_t threadCount;
EventListener<void> cameraUpdate;
MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera), cameraUpdate(
&camera->onUpdate, [this](){
Update();
}
) {
transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
}
void WriteDescriptors(DescriptorSet& set) {
set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor);
@ -36,7 +31,7 @@ namespace Crafter {
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor);
}
void Update() {
*mvp.value = camera.component->projectionView*transform;
//mvp.value[0] = camera.component->projectionView*transform;
}
};
}

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@ -4,6 +4,13 @@ module;
#include <vulkan/vulkan.h>
#include <cstring>
#include <iostream>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
export module Crafter.Graphics:TextureShader;
import Crafter.Component;

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@ -4,6 +4,13 @@ module;
#include <vulkan/vulkan.h>
#include <cstring>
#include <iostream>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
export module Crafter.Graphics:VulkanTexture;
import Crafter.Component;

View file

@ -155,11 +155,9 @@ void keyboard_key(void *data, wl_keyboard *keyboard, uint32_t serial, uint32_t t
if(window->heldkeys[keypress]) {
window->onKeyHold[keypress].Invoke();
} else{
window->heldkeys[keypress] = true;
window->onKeyDown[keypress].Invoke();
}
} else{
window->heldkeys[keypress] = false;
window->onKeyUp[keypress].Invoke();
}
@ -198,7 +196,7 @@ void WindowWayland::seat_handle_capabilities(void* data, wl_seat* seat, uint32_t
}
if (capabilities & WL_SEAT_CAPABILITY_KEYBOARD) {
wl_keyboard* keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(keyboard, &keyboard_listener, window);
wl_keyboard_add_listener(keyboard, &keyboard_listener, NULL);
}
}

View file

@ -439,7 +439,6 @@ void WindowWaylandVulkan::Start() {
vkCmdSetScissor(drawCmdBuffers[currentBuffer], 0, 1, &scissor);
onDraw.Invoke(drawCmdBuffers[currentBuffer]);
mouseDelta = {0, 0};
VulkanDevice::vkCmdEndRenderingKHRProc(drawCmdBuffers[currentBuffer]);

View file

@ -2,10 +2,16 @@
#include <exception>
#include <thread>
#include <vulkan/vulkan.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
import Crafter.Graphics;
import Crafter.Asset;
import Crafter.Event;
import Crafter.Math;
using namespace Crafter;
typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
@ -23,14 +29,14 @@ int main() {
Asset asset;
asset.LoadFull("cannon.cras");
Camera camera(1.57079633, 16 / 9, 0.01, 512);
camera.Update();
Camera camera;
Mesh<VertexUV>* mesh = Mesh<VertexUV>::FromAssetUV(asset.entries[0].data.data());
DescriptorSet descriptors;
Pipeline::GetDescriptorSet(descriptors);
MeshShader<VertexUV> meshShader(mesh, &camera);
meshShader.WriteDescriptors(descriptors);
meshShader.transform = glm::mat4(1.0f);
meshShader.Update();
Asset asset2;