5 changed files with 202 additions and 33 deletions
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@ -32,10 +32,16 @@ using namespace Crafter;
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namespace {
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// Buffer-usage flag set shared by both Build paths. The compressed path
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// appends VK_BUFFER_USAGE_2_MEMORY_DECOMPRESSION_BIT_EXT.
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// appends VK_BUFFER_USAGE_2_MEMORY_DECOMPRESSION_BIT_EXT, and the staged
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// upload path appends VK_BUFFER_USAGE_TRANSFER_DST_BIT. TRANSFER_SRC is in
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// the base because the geometry is now device-local (#73): once it no longer
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// lives in host-mappable memory, a transfer copy is the only way to read it
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// back (debugging, GPU-driven workflows, decompression validation) — a free
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// usage flag that keeps device-local geometry inspectable.
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constexpr VkBufferUsageFlags2 kVertexUsageBase =
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_2_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
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| VK_BUFFER_USAGE_2_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR
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| VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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constexpr VkBufferUsageFlags2 kIndexUsageBase =
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kVertexUsageBase | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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@ -201,14 +207,13 @@ namespace {
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}
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void Mesh::Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd, RTBuildOptions options) {
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vertexBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, verticies.size());
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indexBuffer.Resize(kIndexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, indicies.size());
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std::memcpy(vertexBuffer.value, verticies.data(), verticies.size() * sizeof(Vector<float, 3, 3>));
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std::memcpy(indexBuffer.value, indicies.data(), indicies.size() * sizeof(std::uint32_t));
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vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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indexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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// Place both inputs in device-local memory (direct map on ReBAR/UMA,
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// staged copy otherwise — UploadDeviceLocal decides) and barrier the
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// upload before the BLAS build reads them. Replaces the previous
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// HOST_VISIBLE allocation that the build (and any hit-shader fetch) would
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// read over PCIe every frame (#73).
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vertexBuffer.UploadDeviceLocal(kVertexUsageBase, verticies.data(), static_cast<std::uint32_t>(verticies.size()), cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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indexBuffer.UploadDeviceLocal(kIndexUsageBase, indicies.data(), static_cast<std::uint32_t>(indicies.size()), cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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allowUpdate = options.allowUpdate;
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builtInputCount = static_cast<std::uint32_t>(verticies.size());
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@ -235,13 +240,17 @@ void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd, RTBuildO
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return;
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}
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// The GPU decompressor writes vertex/index directly (the build input is
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// never host-written on this path), so they want pure DEVICE_LOCAL — no
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// host visibility, no map. This is where the BLAS build and any hit-shader
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// fetch then read them from (#73).
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vertexBuffer.Resize(
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kVertexUsageBase | VK_BUFFER_USAGE_2_MEMORY_DECOMPRESSION_BIT_EXT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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asset.vertexCount);
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indexBuffer.Resize(
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kIndexUsageBase | VK_BUFFER_USAGE_2_MEMORY_DECOMPRESSION_BIT_EXT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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asset.indexCount);
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compressedStaging.Resize(
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@ -327,14 +336,13 @@ namespace {
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void RecordProceduralBuild(Mesh& self, std::span<const RTAabb> aabbs, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address. A refit reuses the
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// existing same-sized buffer (count is unchanged), so the device
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// address — and the geometry it feeds — stays stable.
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if (!update) {
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self.aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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}
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std::memcpy(self.aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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self.aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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// inputs: AS-build read-only + device address. UploadDeviceLocal places
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// it in device-local memory (direct map on ReBAR/UMA, staged otherwise,
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// #73) and barriers the upload before the build reads it. A refit
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// re-uploads into the same same-sized buffer: Resize reuses the existing
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// allocation (count unchanged), so the device address — and the geometry
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// it feeds — stays stable for an in-place UPDATE.
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self.aabbBuffer.UploadDeviceLocal(kVertexUsageBase, aabbs.data(), static_cast<std::uint32_t>(aabbs.size()), cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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RecordProceduralBuildFromAddress(self, self.aabbBuffer.address, static_cast<std::uint32_t>(aabbs.size()), sizeof(RTAabb), flags, update, cmd);
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}
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@ -392,8 +400,11 @@ void Mesh::Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32
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// refit. This means a bitwise-different-but-topologically-equivalent index
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// array passed on refit is ignored, consistent with the documented
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// contract that a refit may only move vertex positions.
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std::memcpy(vertexBuffer.value, verticies.data(), verticies.size() * sizeof(Vector<float, 3, 3>));
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vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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// Re-upload only the vertex positions; UploadDeviceLocal reuses the same
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// device-local allocation (count unchanged) so the address the UPDATE reads
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// stays stable, then barriers the write before the build. On the staged
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// path this re-stages per refit (the deforming-mesh fallback, #73).
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vertexBuffer.UploadDeviceLocal(kVertexUsageBase, verticies.data(), static_cast<std::uint32_t>(verticies.size()), cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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RecordBLASBuild(*this, static_cast<std::uint32_t>(verticies.size()), static_cast<std::uint32_t>(indicies.size()), buildFlags, /*update*/ true, cmd);
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}
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@ -71,12 +71,18 @@ export namespace Crafter {
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public:
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VulkanBuffer<char, false> scratchBuffer;
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VulkanBuffer<char, false> blasBuffer;
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VulkanBuffer<Vector<float, 3, 3>, true> vertexBuffer;
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VulkanBuffer<std::uint32_t, true> indexBuffer;
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// Non-mapped (device-local) RT geometry: VulkanBuffer::UploadDeviceLocal
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// places these in device memory and picks direct-map vs staged-copy per
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// the #89 upload strategy, so they live in VRAM for hit-shader fetch and
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// BLAS-build/refit reads instead of being read from system RAM over PCIe
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// every trace (#73). The compressed Build path allocates them pure
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// DEVICE_LOCAL and lets the GPU decompressor fill them directly.
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VulkanBuffer<Vector<float, 3, 3>, false> vertexBuffer;
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VulkanBuffer<std::uint32_t, false> indexBuffer;
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// AABB build input for the procedural path (BuildProcedural).
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// Lifetime contract matches vertexBuffer/indexBuffer: must stay
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// alive until the build submitted on `cmd` completes.
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VulkanBuffer<RTAabb, true> aabbBuffer;
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VulkanBuffer<RTAabb, false> aabbBuffer;
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// Transient host-visible staging for the compressed Build path. Kept as
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// a member only so the recorded vkCmdDecompressMemoryEXT has a stable
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// address to reference; the compressed Build releases it via
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@ -235,6 +235,83 @@ namespace Crafter {
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);
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}
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// Upload `count` host elements from `src` into this buffer as
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// device-local, GPU-read geometry, choosing placement at runtime via
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// the #89 upload strategy (Device::PreferDirectDeviceWrite) and then
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// recording a barrier from the upload to (dstStageMask, dstAccessMask)
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// on `cmd`:
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// ReBAR / UMA (direct) — allocate HOST_VISIBLE with DEVICE_LOCAL as a
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// best-effort preference (GetMemoryType lands the host-visible
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// device-local type that the strategy already proved exists), map
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// transiently, memcpy, flush if the chosen type isn't coherent,
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// unmap. No staging buffer: it would be pure overhead on a bar where
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// the device-local heap is itself host-writable.
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// No / small BAR (staged) — allocate pure DEVICE_LOCAL (+ TRANSFER_DST),
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// fill a transient HOST_VISIBLE staging buffer, vkCmdCopyBuffer into
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// this buffer, then hand the staging buffer to the fence-keyed
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// deferred-deletion queue (#101/#102) so it outlives the copy submit.
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// Requires !Mapped: the destination must be free to be device-local-only
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// (a persistent map would force HOST_VISIBLE), so the direct path maps
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// just long enough to write. A same-size re-upload reuses the allocation
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// (Resize), so the device address stays stable across an in-place AS
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// UPDATE refit that re-calls this.
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void UploadDeviceLocal(VkBufferUsageFlags2 usageFlags, const T* src, std::uint32_t count, VkCommandBuffer cmd, VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask) requires(!Mapped) {
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VkDeviceSize bytes = static_cast<VkDeviceSize>(count) * sizeof(T);
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VkAccessFlags srcAccessMask;
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VkPipelineStageFlags srcStageMask;
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if (Device::PreferDirectDeviceWrite(bytes)) {
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Resize(usageFlags, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, count, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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void* mapped = nullptr;
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Device::CheckVkResult(vkMapMemory(Device::device, memory, 0, VK_WHOLE_SIZE, 0, &mapped));
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std::memcpy(mapped, src, bytes);
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// Match FlushDevice()'s gate: a non-coherent type needs an
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// explicit flush before the device reads the written range.
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if (!(memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
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VkMappedMemoryRange range {
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.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
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.memory = memory,
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.offset = 0,
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.size = VK_WHOLE_SIZE
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};
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vkFlushMappedMemoryRanges(Device::device, 1, &range);
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}
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vkUnmapMemory(Device::device, memory);
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srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
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} else {
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Resize(usageFlags | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, count);
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VulkanBuffer<T, true> staging;
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// SHADER_DEVICE_ADDRESS: Create always queries the buffer device
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// address (and allocates with the device-address bit); the
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// staging buffer's own address is otherwise unused.
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staging.Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, count);
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std::memcpy(staging.value, src, bytes);
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staging.FlushDevice();
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VkBufferCopy region { .srcOffset = 0, .dstOffset = 0, .size = bytes };
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vkCmdCopyBuffer(cmd, staging.buffer, buffer, 1, ®ion);
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// The queued copy still reads the staging buffer after this call
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// returns, so a plain Clear() would be a use-after-free; hand it
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// to the fence-keyed queue (#101/#102), which frees it once the
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// copy's frame clears its fence. DeferredClear nulls the handle,
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// so `staging`'s destructor here is a no-op.
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staging.DeferredClear();
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srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.srcAccessMask = srcAccessMask,
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.dstAccessMask = dstAccessMask,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffer,
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.offset = 0,
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.size = VK_WHOLE_SIZE
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};
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vkCmdPipelineBarrier(cmd, srcStageMask, dstStageMask, 0, 0, NULL, 1, &barrier, 0, NULL);
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}
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void FlushDevice() requires(Mapped) {
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// Coherent memory needs no explicit flush — host writes are
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// automatically visible to the device.
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@ -132,6 +132,15 @@ int main() {
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// refit below can reuse it (build scratch ≥ update scratch, no resize).
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Check(tri.scratchBuffer.buffer != VK_NULL_HANDLE,
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"allowUpdate=true → scratch retained for refit (issue #66)");
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// Geometry is placed in device-local memory regardless of the upload
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// strategy taken (issue #73): the direct ReBAR/UMA path lands a
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// HOST_VISIBLE | DEVICE_LOCAL type, the staged path a pure DEVICE_LOCAL
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// one — either way the DEVICE_LOCAL bit is set, so the BLAS build and any
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// hit-shader fetch read from VRAM, not system RAM.
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Check((tri.vertexBuffer.memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0,
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"triangle vertexBuffer placed in device-local memory (#73)");
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Check((tri.indexBuffer.memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0,
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"triangle indexBuffer placed in device-local memory (#73)");
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const VkDeviceAddress triAddrBefore = tri.blasAddr;
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const VkAccelerationStructureKHR triHandleBefore = tri.accelerationStructure;
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@ -198,6 +207,8 @@ int main() {
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Check(proc.builtPrimitiveCount == 2, "procedural BLAS reports 2 primitives");
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Check(proc.scratchBuffer.buffer != VK_NULL_HANDLE,
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"procedural allowUpdate=true → scratch retained for refit (issue #66)");
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Check((proc.aabbBuffer.memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0,
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"procedural aabbBuffer placed in device-local memory (#73)");
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const VkDeviceAddress procAddrBefore = proc.blasAddr;
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const VkAccelerationStructureKHR procHandleBefore = proc.accelerationStructure;
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@ -293,6 +304,45 @@ int main() {
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Check(devProc.aabbBuffer.buffer == VK_NULL_HANDLE,
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"device-buffer refit still never touched the host aabbBuffer");
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// ── Force the STAGED upload path (issue #73). On this ReBAR dev host the
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// direct map path is normally taken; temporarily zero the cached upload
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// budget so PreferDirectDeviceWrite returns false, exercising Mesh's
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// pure-DEVICE_LOCAL + transient-staging-buffer + vkCmdCopyBuffer path
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// (and its deferred-deletion of the staging buffer). The validation
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// layer check below is the real assertion that the staged copy and its
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// barriers are spec-correct on a fresh build and an in-place refit. ───
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{
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const VkDeviceSize savedBudget = Device::directWriteBudget;
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Device::directWriteBudget = 0; // 0 → PreferDirectDeviceWrite is always false
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Mesh staged;
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auto verts = CubeVerts(1.0f);
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auto idx = CubeIndices();
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{
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VkCommandBuffer cmd = BeginCmd();
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staged.Build(verts, idx, cmd, RTBuildOptions{
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.preference = RTBuildPreference::FastTrace, .allowUpdate = true });
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SubmitWait(cmd);
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}
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Check(staged.blasAddr != 0, "staged-upload Build produced a non-zero blasAddr (#73)");
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// Staged geometry lives in pure DEVICE_LOCAL — no HOST_VISIBLE bit.
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Check((staged.vertexBuffer.memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0,
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"staged vertexBuffer is device-local-only, not host-visible (#73)");
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const VkAccelerationStructureKHR stagedHandle = staged.accelerationStructure;
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{
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// Same topology, deformed positions → in-place UPDATE, re-staged.
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auto verts2 = CubeVerts(1.5f);
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VkCommandBuffer cmd = BeginCmd();
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staged.Refit(verts2, idx, cmd);
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SubmitWait(cmd);
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}
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Check(staged.accelerationStructure == stagedHandle,
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"staged-upload Refit kept the same AS handle (in-place UPDATE, #73)");
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Device::directWriteBudget = savedBudget;
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}
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Check(Device::validationErrorCount == 0,
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std::format("no Vulkan validation errors ({} seen)", Device::validationErrorCount));
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@ -146,7 +146,13 @@ int main() {
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Mesh mesh;
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VkCommandBuffer cmd = BeginCmd();
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mesh.Build(asset, cmd);
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// allowUpdate=true so the per-mesh BLAS scratch is RETAINED for refit
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// (issue #66) rather than deferred-cleared after the build. A static
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// (allowUpdate=false) build would also hand its scratch to the deletion
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// queue, making the count below 2; keeping it isolates this test to the
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// one allocation it cares about — the released compressed staging (#67).
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// The staging-release behavior under test is independent of allowUpdate.
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mesh.Build(asset, cmd, RTBuildOptions{ .allowUpdate = true });
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// ── The fix: staging is released to the queue at record time, not pinned. ──
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Check(mesh.compressedStaging.buffer == VK_NULL_HANDLE,
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@ -168,16 +174,35 @@ int main() {
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Check(Device::validationErrorCount == 0,
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"decompress + BLAS build raised no validation errors");
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// The GPU decompress wrote into the host-visible vertex/index buffers;
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// invalidate and read them back — releasing the staging must not corrupt
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// the decompressed result.
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mesh.vertexBuffer.FlushHost();
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mesh.indexBuffer.FlushHost();
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// The GPU decompress wrote into the device-local vertex/index buffers
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// (issue #73 placed RT geometry in VRAM, so they are no longer host-mapped).
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// Copy them back to host-visible staging — the proper way to inspect
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// device-local memory — and compare: releasing the compressed staging must
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// not have corrupted the decompressed result. The geometry buffers carry
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// TRANSFER_SRC for exactly this (#73).
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VulkanBuffer<Vector<float, 3, 3>, true> vertReadback;
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VulkanBuffer<std::uint32_t, true> idxReadback;
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vertReadback.Resize(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(srcMesh.vertexes.size()));
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idxReadback.Resize(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(srcMesh.indexes.size()));
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{
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// Safe to copy without a barrier: SubmitWait above wait-idled the queue,
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// so the decompress + BLAS reads of these buffers have fully retired.
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VkCommandBuffer rcmd = BeginCmd();
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VkBufferCopy vRegion { .srcOffset = 0, .dstOffset = 0, .size = vertReadback.size };
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vkCmdCopyBuffer(rcmd, mesh.vertexBuffer.buffer, vertReadback.buffer, 1, &vRegion);
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VkBufferCopy iRegion { .srcOffset = 0, .dstOffset = 0, .size = idxReadback.size };
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vkCmdCopyBuffer(rcmd, mesh.indexBuffer.buffer, idxReadback.buffer, 1, &iRegion);
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SubmitWait(rcmd);
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}
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||||
vertReadback.FlushHost();
|
||||
idxReadback.FlushHost();
|
||||
const bool vertsMatch = std::memcmp(
|
||||
mesh.vertexBuffer.value, srcMesh.vertexes.data(),
|
||||
vertReadback.value, srcMesh.vertexes.data(),
|
||||
srcMesh.vertexes.size() * sizeof(srcMesh.vertexes[0])) == 0;
|
||||
const bool idxMatch = std::memcmp(
|
||||
mesh.indexBuffer.value, srcMesh.indexes.data(),
|
||||
idxReadback.value, srcMesh.indexes.data(),
|
||||
srcMesh.indexes.size() * sizeof(srcMesh.indexes[0])) == 0;
|
||||
Check(vertsMatch, "GPU-decompressed vertices are byte-equal to the source");
|
||||
Check(idxMatch, "GPU-decompressed indices are byte-equal to the source");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue