feat(rt): BuildProcedural — accept a device AABB buffer as build input (#37) #39
5 changed files with 306 additions and 21 deletions
feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37)
Add zero-copy procedural BLAS overloads that take the AABB build input straight from an existing device buffer instead of memcpy-ing a host span through Mesh::aabbBuffer — the input-source companion to #36's refit work. A GPU compute producer (e.g. a GPU-resident particle system) can now feed a moving procedural BLAS that builds/refits each frame with no host round-trip. Vulkan: new BuildProcedural(VkDeviceAddress, count, ...) and RefitProcedural(VkDeviceAddress, count, ...) feed the device address directly into VkAccelerationStructureGeometryAabbsDataKHR; the host-span path is refactored to share RecordProceduralBuildFromAddress and is otherwise unchanged. WebGPU: device-buffer BuildProcedural/RefitProcedural copy the boxes GPU->GPU into the mesh heap (new wgpuRegisterMeshBLASDeviceAabbs / wgpuRefitMeshBLAS- DeviceAabbs bridge fns) and wrap them in a single root leaf bounded by a caller-supplied worldBounds — no wasm round-trip, blasAddr stable across refit. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
commit
f14441942a
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@ -51,13 +51,14 @@ function stub(name) {
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"wgpuFrameBegin", "wgpuFrameEnd",
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"wgpuDispatchQuads", "wgpuDispatchCircles", "wgpuDispatchImages", "wgpuDispatchText",
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"wgpuLoadCustomShader", "wgpuDispatchCustom",
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"wgpuRegisterMeshBLAS", "wgpuLoadRTPipeline", "wgpuDispatchRT", "wgpuBuildTLAS",
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"wgpuRegisterMeshBLAS", "wgpuRegisterMeshBLASDeviceAabbs", "wgpuRefitMeshBLASDeviceAabbs",
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"wgpuLoadRTPipeline", "wgpuDispatchRT", "wgpuBuildTLAS",
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"wgpuLoadComputePipeline", "wgpuDispatchCompute",
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]) {
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// Read-write ints don't need a stub-throw; return 0 for the size queries.
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e[n] = n.endsWith("Width") || n.endsWith("Height")
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? () => 0
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: (n === "wgpuRegisterMeshBLAS" ? () => 0 : stub(n));
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: ((n === "wgpuRegisterMeshBLAS" || n === "wgpuRegisterMeshBLASDeviceAabbs") ? () => 0 : stub(n));
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}
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}
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@ -2761,6 +2762,12 @@ const rtState = {
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// compute shaders at dispatch time.
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currentTlas: 0,
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currentTlasInstanceCount: 0,
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// handle → { vCursor, bvhNode, primCount } for device-buffer procedural
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// BLAS (wgpuRegisterMeshBLASDeviceAabbs). Lets the per-frame refit copy
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// fresh boxes into the same vertices-heap region and rewrite the root
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// leaf bounds without re-registering the mesh.
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deviceAabbRegions: new Map(),
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};
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function rtInit() {
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@ -2933,6 +2940,119 @@ env.wgpuRegisterMeshBLAS = (minX, minY, minZ, maxX, maxY, maxZ,
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return handle;
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};
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// Build a single-leaf BVH node (32 bytes) spanning all `count` prims.
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function _rtWriteRootLeaf(bvhCursorBytes, count, minX, minY, minZ, maxX, maxY, maxZ) {
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const node = new ArrayBuffer(32);
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const nf = new Float32Array(node);
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const nu = new Uint32Array(node);
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nf[0] = minX; nf[1] = minY; nf[2] = minZ;
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nu[3] = 0; // firstChildOrPrim: prim base (rel to primRemapOffset)
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nf[4] = maxX; nf[5] = maxY; nf[6] = maxZ;
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nu[7] = count >>> 0; // primCount > 0 → leaf
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queue.writeBuffer(rtState.bvhHeap.gpu, bvhCursorBytes, node);
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}
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// Zero-copy procedural BLAS: the boxes already live in a device GPUBuffer
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// (a compute pass wrote them). Copy them GPU→GPU into the vertices heap and
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// register a single-root-leaf BLAS — no wasm round-trip, no SAH build (there
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// is no host copy to build over). See wgpuRegisterMeshBLASDeviceAabbs decl in
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// Crafter.Graphics-WebGPU.cppm.
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env.wgpuRegisterMeshBLASDeviceAabbs = (aabbBufHandle, count,
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minX, minY, minZ, maxX, maxY, maxZ,
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opaqueFlag) => {
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if (!rtState.vertHeap) rtInit();
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const src = buffers.get(aabbBufHandle);
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if (!src) {
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console.error("[crafter-wgpu] wgpuRegisterMeshBLASDeviceAabbs: unknown buffer handle");
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return 0;
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}
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console.log(`[crafter-wgpu] device-AABB BLAS: ${count} aabbs, bbox=(${minX.toFixed(1)}..${maxX.toFixed(1)}, ${minY.toFixed(1)}..${maxY.toFixed(1)}, ${minZ.toFixed(1)}..${maxZ.toFixed(1)}), opaque=${opaqueFlag}`);
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const vBytes = count * 24; // 2 vec3 per box, matching RTAabb/VkAabbPositionsKHR
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const nBytes = 32; // one root leaf
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const rBytes = count * 4; // identity primRemap
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rtHeapEnsure(rtState.vertHeap, vBytes);
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rtHeapEnsure(rtState.bvhHeap, nBytes);
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rtHeapEnsure(rtState.primRemapHeap, rBytes);
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const vCursor = rtState.vertHeap.cursor;
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const nCursor = rtState.bvhHeap.cursor;
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const rCursor = rtState.primRemapHeap.cursor;
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const vOff = vCursor / 12; // in vec3 units
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const nOff = nCursor / 32; // in BVHNode units
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const rOff = rCursor / 4; // in u32 units
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// GPU→GPU copy of the boxes — the data never touches wasm memory.
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{
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const enc = device.createCommandEncoder();
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enc.copyBufferToBuffer(src, 0, rtState.vertHeap.gpu, vCursor, vBytes);
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queue.submit([enc.finish()]);
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}
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// Identity primRemap [0..count) — leaf slot i → box i in the heap.
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const remap = new Uint32Array(count);
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for (let i = 0; i < count; i++) remap[i] = i;
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queue.writeBuffer(rtState.primRemapHeap.gpu, rCursor, remap);
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_rtWriteRootLeaf(nCursor, count, minX, minY, minZ, maxX, maxY, maxZ);
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rtState.vertHeap.cursor += vBytes;
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rtState.bvhHeap.cursor += nBytes;
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rtState.primRemapHeap.cursor += rBytes;
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const handle = rtState.nextMeshHandle++;
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rtMeshRecordsEnsure(handle + 1);
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const rec = new ArrayBuffer(64);
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const f32 = new Float32Array(rec);
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const u32 = new Uint32Array(rec);
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f32[0] = minX; f32[1] = minY; f32[2] = minZ;
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u32[3] = vOff;
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f32[4] = maxX; f32[5] = maxY; f32[6] = maxZ;
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u32[7] = 0; // indexOffset (unused for AABBs)
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u32[8] = nOff;
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u32[9] = rOff;
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u32[10] = count >>> 0; // primitive count
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u32[11] = 0; // attribsOffset (none)
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u32[12] = 1; // geomType = AABBs
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u32[13] = opaqueFlag ? 1 : 0;
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u32[14] = 0;
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u32[15] = 0;
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queue.writeBuffer(rtState.meshRecordsBuffer, handle * 64, rec);
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rtState.deviceAabbRegions.set(handle, { vCursor, nCursor, primCount: count });
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return handle;
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};
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// Zero-copy procedural refit: re-copy the boxes into the existing heap
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// region and refresh the root leaf bounds. Handle (and thus blasAddr) is
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// preserved. Count must match the original register.
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env.wgpuRefitMeshBLASDeviceAabbs = (meshHandle, aabbBufHandle, count,
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minX, minY, minZ, maxX, maxY, maxZ) => {
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const region = rtState.deviceAabbRegions.get(meshHandle);
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const src = buffers.get(aabbBufHandle);
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if (!region || !src) {
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console.error("[crafter-wgpu] wgpuRefitMeshBLASDeviceAabbs: unknown mesh/buffer handle");
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return;
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}
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if (count !== region.primCount) {
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console.error(`[crafter-wgpu] wgpuRefitMeshBLASDeviceAabbs: count ${count} != built ${region.primCount}`);
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return;
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}
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const enc = device.createCommandEncoder();
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enc.copyBufferToBuffer(src, 0, rtState.vertHeap.gpu, region.vCursor, count * 24);
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queue.submit([enc.finish()]);
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// Refresh the root leaf bounds so traversal's node-level cull stays valid.
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_rtWriteRootLeaf(region.nCursor, count, minX, minY, minZ, maxX, maxY, maxZ);
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// Refresh the MeshRecord root AABB (used by TLAS build for the world box).
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const hdr = new Float32Array(8);
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hdr[0] = minX; hdr[1] = minY; hdr[2] = minZ;
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new Uint32Array(hdr.buffer)[3] = region.vCursor / 12;
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hdr[4] = maxX; hdr[5] = maxY; hdr[6] = maxZ;
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queue.writeBuffer(rtState.meshRecordsBuffer, meshHandle * 64, hdr.buffer, 0, 32);
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};
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env.wgpuBuildTLAS = (instanceBufHandle, instanceCount, tlasOutBufHandle,
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entryOrderHandle, mortonHandle, binsHandle,
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bvhNodesHandle, sortABufHandle, sortBBufHandle) => {
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@ -342,6 +342,28 @@ void Mesh::BuildProcedural(std::span<const RTAabb> aabbs,
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/*primCount*/ static_cast<std::int32_t>(count));
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}
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void Mesh::BuildProcedural(WebGPUBufferRef aabbBuffer,
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std::uint32_t count,
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RTAabb worldBounds,
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bool opaque_,
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WebGPUCommandEncoderRef /*cmd*/,
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RTBuildOptions /*options*/) {
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// Zero-copy: the boxes are already on the GPU (a compute pass wrote
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// them). The bridge copies them GPU→GPU into the vertices heap and
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// registers a single-root-leaf BLAS bounded by worldBounds — no SAH
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// build (there is no host copy of the boxes to build over) and no host
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// round-trip. Traversal linearly intersects all `count` boxes.
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opaque = opaque_;
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triangleCount = 0; // not a triangle mesh
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vertexCount = count * 2; // 2 "vertices" (min,max) per box
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blasAddr = WebGPU::wgpuRegisterMeshBLASDeviceAabbs(
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aabbBuffer, static_cast<std::int32_t>(count),
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worldBounds.min[0], worldBounds.min[1], worldBounds.min[2],
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worldBounds.max[0], worldBounds.max[1], worldBounds.max[2],
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opaque ? 1 : 0);
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}
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void Mesh::Refit(std::span<Vector<float, 3, 3>> vertices,
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std::span<std::uint32_t> indices,
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WebGPUCommandEncoderRef cmd) {
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@ -359,3 +381,19 @@ void Mesh::RefitProcedural(std::span<const RTAabb> aabbs,
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WebGPUCommandEncoderRef cmd) {
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BuildProcedural(aabbs, opaque, cmd);
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}
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void Mesh::RefitProcedural(WebGPUBufferRef aabbBuffer,
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std::uint32_t count,
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RTAabb worldBounds,
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WebGPUCommandEncoderRef /*cmd*/) {
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// Re-copy the GPU boxes into the existing heap region and refresh the
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// root bounds — keeps blasAddr stable (no re-register), so TLAS
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// instances referencing this mesh stay valid across the per-frame
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// update. No host copy.
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vertexCount = count * 2;
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WebGPU::wgpuRefitMeshBLASDeviceAabbs(
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static_cast<std::uint32_t>(blasAddr), aabbBuffer,
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static_cast<std::int32_t>(count),
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worldBounds.min[0], worldBounds.min[1], worldBounds.min[2],
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worldBounds.max[0], worldBounds.max[1], worldBounds.max[2]);
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}
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@ -267,26 +267,18 @@ void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd, RTBuildO
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}
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namespace {
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// Re-upload AABB build input and record an AABB BLAS build (fresh or
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// in-place refit). Shared by BuildProcedural and RefitProcedural; the
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// geometry's opaque bit is read from self.opaque so an UPDATE keeps the
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// exact geometry description of the original build.
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void RecordProceduralBuild(Mesh& self, std::span<const RTAabb> aabbs, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address. A refit reuses the
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// existing same-sized buffer (count is unchanged), so the device
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// address — and the geometry it feeds — stays stable.
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if (!update) {
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self.aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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}
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std::memcpy(self.aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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self.aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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// Record an AABB BLAS build (fresh or in-place refit) from a device
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// address that already holds the VkAabbPositionsKHR-compatible boxes.
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// Geometry-source agnostic: the host-upload path (RecordProceduralBuild)
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// points this at self.aabbBuffer, while the device-buffer overloads
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// point it straight at the producer's buffer — no copy involved either
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// way. The geometry's opaque bit is read from self.opaque so an UPDATE
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// keeps the exact geometry description of the original build.
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void RecordProceduralBuildFromAddress(Mesh& self, VkDeviceAddress aabbAddress, std::uint32_t count, std::uint32_t stride, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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VkAccelerationStructureGeometryAabbsDataKHR aabbsData {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR,
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.data = { .deviceAddress = self.aabbBuffer.address },
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.stride = sizeof(RTAabb)
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.data = { .deviceAddress = aabbAddress },
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.stride = stride
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};
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VkAccelerationStructureGeometryDataKHR geometryData;
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geometryData.aabbs = aabbsData;
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@ -299,7 +291,25 @@ namespace {
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.flags = self.opaque ? static_cast<VkGeometryFlagsKHR>(VK_GEOMETRY_OPAQUE_BIT_KHR) : VkGeometryFlagsKHR{}
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};
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RecordBLASBuildFromGeometry(self, blasGeometry, static_cast<std::uint32_t>(aabbs.size()), flags, update, cmd);
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RecordBLASBuildFromGeometry(self, blasGeometry, count, flags, update, cmd);
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}
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// Re-upload AABB build input from host memory and record an AABB BLAS
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// build (fresh or in-place refit). Shared by the host-span BuildProcedural
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// and RefitProcedural.
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void RecordProceduralBuild(Mesh& self, std::span<const RTAabb> aabbs, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address. A refit reuses the
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// existing same-sized buffer (count is unchanged), so the device
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// address — and the geometry it feeds — stays stable.
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if (!update) {
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self.aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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}
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std::memcpy(self.aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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self.aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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RecordProceduralBuildFromAddress(self, self.aabbBuffer.address, static_cast<std::uint32_t>(aabbs.size()), sizeof(RTAabb), flags, update, cmd);
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}
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}
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@ -311,6 +321,20 @@ void Mesh::BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommand
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RecordProceduralBuild(*this, aabbs, BlasFlags(options), /*update*/ false, cmd);
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}
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void Mesh::BuildProcedural(VkDeviceAddress aabbAddress, std::uint32_t count, bool opaque, VkCommandBuffer cmd, RTBuildOptions options, std::uint32_t stride) {
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// Zero-copy procedural build: the AABBs already live in `aabbAddress`
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// (a device buffer a GPU compute pass wrote). Nothing touches
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// self.aabbBuffer — the build input is the producer's buffer directly.
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// The caller owns that buffer's lifetime + usage flags
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// (ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY + SHADER_DEVICE_ADDRESS)
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// and must barrier the producing writes before this build reads them.
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this->opaque = opaque;
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allowUpdate = options.allowUpdate;
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builtInputCount = count;
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RecordProceduralBuildFromAddress(*this, aabbAddress, count, stride, BlasFlags(options), /*update*/ false, cmd);
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}
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void Mesh::Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd) {
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// A hardware in-place UPDATE is only valid when the original build asked
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// for it, an AS already exists, and the topology is unchanged. Otherwise
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@ -356,3 +380,20 @@ void Mesh::RefitProcedural(std::span<const RTAabb> aabbs, VkCommandBuffer cmd) {
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RecordProceduralBuild(*this, aabbs, buildFlags, update, cmd);
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}
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void Mesh::RefitProcedural(VkDeviceAddress aabbAddress, std::uint32_t count, VkCommandBuffer cmd, std::uint32_t stride) {
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// Zero-copy refit: the GPU producer rewrote the same device buffer in
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// place; re-record the build (UPDATE when allowed + count unchanged,
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// else a full rebuild) reading straight from `aabbAddress`. As with the
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// device-buffer BuildProcedural, nothing touches self.aabbBuffer and the
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// caller is responsible for barriering the producing writes.
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const bool sameTopology =
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accelerationStructure != VK_NULL_HANDLE
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&& count == builtInputCount;
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const bool update = allowUpdate && sameTopology;
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if (!update && count != builtInputCount) {
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builtInputCount = count;
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}
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RecordProceduralBuildFromAddress(*this, aabbAddress, count, stride, buildFlags, update, cmd);
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}
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@ -125,6 +125,23 @@ export namespace Crafter {
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// exactly like a triangle BLAS.
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void BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommandBuffer cmd, RTBuildOptions options = {});
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// Zero-copy procedural build: take the AABB build input straight from
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// an existing device buffer (by device address + primitive count)
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// rather than memcpy-ing a host span through aabbBuffer. The intended
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// producer is a GPU compute pass that writes the boxes itself — e.g.
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// a GPU-resident particle system whose per-frame AABBs never touch the
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// CPU. The buffer must carry
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// VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR
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// and VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, its boxes laid out as
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// VkAabbPositionsKHR (`stride`, default sizeof(RTAabb) == 24), and the
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// caller must pipeline-barrier the producing writes (e.g. a compute
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// dispatch) before the build on `cmd` reads them. The buffer's
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// lifetime is the caller's responsibility — it is never copied, so it
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// must outlive the build submitted on `cmd`. Everything else (opaque
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// bit, hit-group contract, instance wiring) matches the host-span
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// BuildProcedural above.
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void BuildProcedural(VkDeviceAddress aabbAddress, std::uint32_t count, bool opaque, VkCommandBuffer cmd, RTBuildOptions options = {}, std::uint32_t stride = sizeof(RTAabb));
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// Refit the triangle BLAS against new geometry of the *same
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// topology* (same vertex count and index count as the original
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// Build). When that Build set RTBuildOptions::allowUpdate this issues
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@ -139,6 +156,16 @@ export namespace Crafter {
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void Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd);
|
||||
// Procedural analog of Refit: new object-space boxes, same count.
|
||||
void RefitProcedural(std::span<const RTAabb> aabbs, VkCommandBuffer cmd);
|
||||
// Zero-copy procedural refit: the device-buffer counterpart of
|
||||
// RefitProcedural above and the input-source pairing for the device
|
||||
// BuildProcedural. The GPU producer rewrote the boxes in `aabbAddress`
|
||||
// in place; this re-records the build straight from that address —
|
||||
// an in-place hardware UPDATE when the original build set allowUpdate
|
||||
// and `count` is unchanged (handle / blasAddr preserved), otherwise a
|
||||
// full rebuild. Same buffer-usage / barrier / lifetime contract as the
|
||||
// device BuildProcedural. Call per frame to track GPU-written boxes
|
||||
// with zero host involvement.
|
||||
void RefitProcedural(VkDeviceAddress aabbAddress, std::uint32_t count, VkCommandBuffer cmd, std::uint32_t stride = sizeof(RTAabb));
|
||||
};
|
||||
}
|
||||
#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
|
||||
|
|
@ -243,6 +270,25 @@ export namespace Crafter {
|
|||
WebGPUCommandEncoderRef cmd = 0,
|
||||
RTBuildOptions options = {});
|
||||
|
||||
// Zero-copy procedural build: the boxes already live in an existing
|
||||
// device buffer (`aabbBuffer`, a GPUBuffer a compute pass wrote), fed
|
||||
// straight into the BLAS with no host copy — the WebGPU analog of the
|
||||
// device-address Vulkan BuildProcedural. The software path has no
|
||||
// hardware AS and builds its BVH on the host, but here there is no
|
||||
// host copy to build over, so the device boxes are copied GPU→GPU into
|
||||
// the mesh heap and wrapped in a single root leaf bounded by
|
||||
// `worldBounds` (object-space min/max enclosing all `count` boxes —
|
||||
// the producer supplies it since the CPU never sees the boxes). The
|
||||
// traversal then linearly intersects every box. `opaque` is the
|
||||
// geometry opaque bit (false lets any-hit run). `options` has no effect
|
||||
// (no hardware AS to tune), kept for API symmetry.
|
||||
void BuildProcedural(WebGPUBufferRef aabbBuffer,
|
||||
std::uint32_t count,
|
||||
RTAabb worldBounds,
|
||||
bool opaque = false,
|
||||
WebGPUCommandEncoderRef cmd = 0,
|
||||
RTBuildOptions options = {});
|
||||
|
||||
// Refit analogs of the native API. With no hardware AS to update,
|
||||
// these simply re-run the host BVH build over the new data, so they
|
||||
// accept the full geometry (not just moved positions). Provided so
|
||||
|
|
@ -253,6 +299,16 @@ export namespace Crafter {
|
|||
WebGPUCommandEncoderRef cmd = 0);
|
||||
void RefitProcedural(std::span<const RTAabb> aabbs,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
// Zero-copy procedural refit: re-copy the boxes from the device buffer
|
||||
// into this mesh's heap region (count unchanged) and update the root
|
||||
// leaf bounds, keeping blasAddr stable — unlike the host-span
|
||||
// RefitProcedural, which rebuilds and re-publishes a NEW handle. The
|
||||
// device counterpart of the device-address Vulkan RefitProcedural;
|
||||
// call per frame to track GPU-written boxes with no host copy.
|
||||
void RefitProcedural(WebGPUBufferRef aabbBuffer,
|
||||
std::uint32_t count,
|
||||
RTAabb worldBounds,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
};
|
||||
}
|
||||
#endif // CRAFTER_GRAPHICS_WINDOW_DOM
|
||||
|
|
|
|||
|
|
@ -195,6 +195,36 @@ namespace Crafter::WebGPU {
|
|||
const void* attribsPtr, std::int32_t attribsByteCount,
|
||||
std::int32_t geomType, std::int32_t opaqueFlag, std::int32_t primCount);
|
||||
|
||||
// Zero-copy procedural BLAS registration: the AABB build input already
|
||||
// lives in an existing device buffer (`aabbBufferHandle`, a GPUBuffer a
|
||||
// compute pass wrote) rather than a wasm host pointer. The bridge
|
||||
// copyBufferToBuffer's `count` boxes (24 bytes each, [min,max] vec3 — the
|
||||
// RTAabb / VkAabbPositionsKHR layout) straight into the vertices heap,
|
||||
// never round-tripping them through wasm memory. With no host copy of the
|
||||
// boxes there is nothing to run the SAH builder over, so the BLAS gets a
|
||||
// single root leaf spanning all `count` primitives bounded by the
|
||||
// caller-supplied object-space box (min/max) — the traversal then linearly
|
||||
// intersects every box. `opaqueFlag` is the geometry opaque bit. Returns
|
||||
// the mesh handle (0 on failure), same contract as wgpuRegisterMeshBLAS.
|
||||
__attribute__((import_module("env"), import_name("wgpuRegisterMeshBLASDeviceAabbs")))
|
||||
extern "C" std::uint32_t wgpuRegisterMeshBLASDeviceAabbs(
|
||||
WebGPUBufferRef aabbBufferHandle, std::int32_t count,
|
||||
float minX, float minY, float minZ,
|
||||
float maxX, float maxY, float maxZ,
|
||||
std::int32_t opaqueFlag);
|
||||
|
||||
// Zero-copy procedural BLAS refit: re-copy `count` boxes from the device
|
||||
// buffer into the existing mesh's vertices-heap region (count unchanged)
|
||||
// and update the root leaf bounds, preserving the mesh handle so
|
||||
// RTInstance::accelerationStructureReference stays valid. The device
|
||||
// counterpart of Mesh::RefitProcedural.
|
||||
__attribute__((import_module("env"), import_name("wgpuRefitMeshBLASDeviceAabbs")))
|
||||
extern "C" void wgpuRefitMeshBLASDeviceAabbs(
|
||||
std::uint32_t meshHandle,
|
||||
WebGPUBufferRef aabbBufferHandle, std::int32_t count,
|
||||
float minX, float minY, float minZ,
|
||||
float maxX, float maxY, float maxZ);
|
||||
|
||||
// RT pipeline build. The library composes WGSL by concatenating the
|
||||
// traversal library, generated hit-group switches, and the user-
|
||||
// supplied raygen / miss / closesthit / anyhit bodies. `bindings` is
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue