// RTStress miss (runs in SHADE). Primary miss → sky gradient. Shadow miss // → the sun is unoccluded, so add the pending direct contribution. fn miss_main(ray: RayDesc, payload: ptr) { if ((*payload).shadowRay == 1u) { rtAccumulate((*payload).color); return; } let t = clamp(ray.direction.y * 0.5 + 0.5, 0.0, 1.0); rtAccumulate(mix(vec3(0.50, 0.62, 0.85), vec3(0.90, 0.94, 1.00), t)); }