/* Crafter®.Graphics Copyright (C) 2025 Catcrafts® Catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ module Crafter.Graphics:GridElement_impl; import :GridElement; import :Window; import :Types; import std; using namespace Crafter; GridElement::GridElement(std::uint_fast32_t columns, std::uint_fast32_t rows, std::int_fast32_t spacingX, std::int_fast32_t spacingY, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : Transform(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), columns(columns), rows(rows), spacingX(spacingX), spacingY(spacingY) { } void GridElement::SetGridSize(std::uint_fast32_t columns, std::uint_fast32_t rows) { this->columns = columns; this->rows = rows; } void GridElement::SetSpacing(std::int_fast32_t spacingX, std::int_fast32_t spacingY) { this->spacingX = spacingX; this->spacingY = spacingY; } void GridElement::UpdatePosition(Window& window) { window.ScaleElement(*this); // Calculate grid dimensions std::int_fast32_t totalWidth = 0; std::int_fast32_t totalHeight = 0; if (columns > 0 && rows > 0) { // Calculate the space available for children based on grid size std::int_fast32_t cellWidth = (relativeWidth - (columns - 1) * spacingX) / columns; std::int_fast32_t cellHeight = (relativeHeight - (rows - 1) * spacingY) / rows; // Position each child in the grid std::size_t childIndex = 0; for (std::uint_fast32_t row = 0; row < rows && childIndex < children.size(); ++row) { for (std::uint_fast32_t col = 0; col < columns && childIndex < children.size(); ++col) { Transform* child = children[childIndex]; // Calculate position for this child std::int_fast32_t childX = anchorOffsetX + (cellWidth * col) + (spacingX * col); std::int_fast32_t childY = anchorOffsetY + (cellHeight * row) + (spacingY * row); // Apply relative positioning child->anchorX = childX; child->anchorY = childY; child->relativeWidth = cellWidth; child->relativeHeight = cellHeight; // Update child position child->UpdatePosition(window, *this); childIndex++; } } } } void GridElement::UpdatePosition(Window& window, Transform& parent) { window.ScaleElement(*this, parent); // Calculate grid dimensions std::int_fast32_t totalWidth = 0; std::int_fast32_t totalHeight = 0; if (columns > 0 && rows > 0) { // Calculate the space available for children based on grid size std::int_fast32_t cellWidth = (relativeWidth - (columns - 1) * spacingX) / columns; std::int_fast32_t cellHeight = (relativeHeight - (rows - 1) * spacingY) / rows; // Position each child in the grid std::size_t childIndex = 0; for (std::uint_fast32_t row = 0; row < rows && childIndex < children.size(); ++row) { for (std::uint_fast32_t col = 0; col < columns && childIndex < children.size(); ++col) { Transform* child = children[childIndex]; // Calculate position for this child std::int_fast32_t childX = anchorOffsetX + (cellWidth * col) + (spacingX * col); std::int_fast32_t childY = anchorOffsetY + (cellHeight * row) + (spacingY * row); // Apply relative positioning child->anchorX = childX; child->anchorY = childY; child->relativeWidth = cellWidth; child->relativeHeight = cellHeight; // Update child position child->UpdatePosition(window, *this); childIndex++; } } } }