module; #include #define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_ENABLE_EXPERIMENTAL #include #include #include #include #include "VulkanBuffer.h" #include "camera.hpp" #include module Crafter.Graphics; using namespace Crafter; Camera::Camera() { old::Camera camera; camera.type = old::Camera::CameraType::lookat; camera.setPerspective(60.0f, 16 / 9, 0.1f, 512.0f); camera.setRotation(glm::vec3(180.0f, 0.0f, 0.0f)); camera.setTranslation(glm::vec3(0.0f, 0.0f, -10.0f)); projectionView = camera.matrices.perspective*camera.matrices.view; }