module; #include #include #include #include #include #include export module Crafter.Graphics:WindowWaylandVulkan; import Crafter.Event; import :WindowWayland; import Crafter.Component; namespace Crafter { struct DepthStencil { VkImage image; VkDeviceMemory memory; VkImageView view; }; struct Semaphores { // Swap chain image presentation VkSemaphore presentComplete; // Command buffer submission and execution VkSemaphore renderComplete; }; export class WindowWaylandVulkan : public WindowWayland { public: Event onDraw; WindowWaylandVulkan(std::string name, std::uint32_t width, std::uint32_t height); ~WindowWaylandVulkan(); void Start(); private: void CreateSwapchain(); VkSurfaceKHR vulkanSurface = VK_NULL_HANDLE; VkSwapchainKHR swapChain = VK_NULL_HANDLE; VkFormat colorFormat; VkColorSpaceKHR colorSpace; std::vector images; std::vector imageViews; std::thread thread; std::vector drawCmdBuffers; std::vector frameBuffers; VkSubmitInfo submitInfo; DepthStencil depthStencil; Semaphores semaphores; uint32_t currentBuffer = 0; VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkRenderPass renderPass = VK_NULL_HANDLE; }; }