// RTVolume miss (runs in SHADE). Vertical sky gradient — also what shows // through the any-hit cut-out cells. fn miss_main(ray: RayDesc, payload: ptr) { let t = clamp(ray.direction.y * 0.5 + 0.5, 0.0, 1.0); rtAccumulate(mix(vec3(0.05, 0.07, 0.12), vec3(0.45, 0.60, 0.85), t)); }