/* Crafter®.Graphics Copyright (C) 2025 Catcrafts® Catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ module; #define STB_IMAGE_IMPLEMENTATION #include "../lib/stb_image.h" #include "../lib/stb_truetype.h" module Crafter.Graphics:UiElement_impl; import :UiElement; import :Window; import :Types; import :Font; import std; using namespace Crafter; Transform::Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : element(element), anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) { } RenderingElement::RenderingElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) { } RenderingElement::RenderingElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : bufferWidth(bufferWidth), bufferHeight(bufferHeight), buffer(bufferWidth*bufferHeight), transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) { } RenderingElement::RenderingElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) { RenderImage(imagePath); } RenderingElement::RenderingElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) { RenderText(text, size, pixel, font); } RenderingElement::RenderingElement(Transform transform) : transform(transform) { } RenderingElement::RenderingElement(Transform transform, std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight) : transform(transform), bufferWidth(bufferWidth), bufferHeight(bufferHeight), buffer(bufferWidth*bufferHeight) { } void RenderingElement::ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height) { this->bufferWidth = width; this->bufferHeight = height; buffer.resize(width * height); } void RenderingElement::RenderImage(const std::string_view path) { std::filesystem::path abs = std::filesystem::absolute(path); int xSize; int ySize; unsigned char* bgData = stbi_load(abs.string().c_str(), &xSize, &ySize, nullptr, 4); ResizeBuffer(xSize, ySize); for(std::uint_fast32_t x = 0; x < xSize; x++) { for(std::uint_fast32_t y = 0; y < ySize; y++) { std::uint_fast32_t idx = (x*ySize+y)*4; buffer[x*ySize+y].r = bgData[idx]; buffer[x*ySize+y].g = bgData[idx+1]; buffer[x*ySize+y].b = bgData[idx+2]; buffer[x*ySize+y].a = bgData[idx+3]; } } } void RenderingElement::RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 color, Font& font) { buffer.clear(); float scale = stbtt_ScaleForPixelHeight(&font.font, size); int baseline = (int)(font.ascent * scale); std::uint_fast32_t bufferWidth = 0; for (const char c : text) { int advance, lsb; stbtt_GetCodepointHMetrics(&font.font, c, &advance, &lsb); bufferWidth += (int)(advance * scale); } ResizeBuffer(bufferWidth, (font.ascent - font.descent) * scale); int x = 0; for (std::uint_fast32_t i = 0; i < text.size(); i++) { int codepoint = text[i]; int ax; int lsb; stbtt_GetCodepointHMetrics(&font.font, codepoint, &ax, &lsb); int c_x1, c_y1, c_x2, c_y2; stbtt_GetCodepointBitmapBox(&font.font, codepoint, scale, scale, &c_x1, &c_y1, &c_x2, &c_y2); int w = c_x2 - c_x1; int h = c_y2 - c_y1; std::vector bitmap(w * h); stbtt_MakeCodepointBitmap(&font.font, bitmap.data(), w, h, w, scale, scale, codepoint); for (int j = 0; j < h; j++) { for (int i = 0; i < w; i++) { buffer[(baseline + j + c_y1) * bufferWidth + (x + i + c_x1)] = {color.r, color.g, color.b, bitmap[j * w + i]}; } } x += (int)(ax * scale); if (i + 1 < text.size()) { x += (int)stbtt_GetCodepointKernAdvance(&font.font, codepoint, text[i+1] * scale); } } } void RenderingElement::CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const { for (std::uint_fast32_t y = 0; y < dstHeight; y++) { std::uint_fast32_t srcY = y * bufferHeight / dstHeight; for (std::uint_fast32_t x = 0; x < dstWidth; x++) { std::uint_fast32_t srcX = x * bufferWidth / dstWidth; dst[y * dstWidth + x] = buffer[srcY * bufferWidth + srcX]; } } } void RenderingElement::UpdatePosition(Window& window) { window.ScaleElement(transform); scaled.resize(transform.scaled.width * transform.scaled.height); CopyNearestNeighbour(scaled.data(), transform.scaled.width, transform.scaled.height); for(Transform* child : transform.children) { reinterpret_cast(child->element)->UpdatePosition(window, transform); } } void RenderingElement::UpdatePosition(Window& window, Transform& parent) { window.ScaleElement(transform, parent); scaled.resize(transform.scaled.width * transform.scaled.height); CopyNearestNeighbour(scaled.data(), transform.scaled.width, transform.scaled.height); for(Transform* child : transform.children) { reinterpret_cast(child->element)->UpdatePosition(window, transform); } } // MouseElement implementation MouseElement::MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : transform(this, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling) { } MouseElement::MouseElement(Transform transform) : transform(transform) { } void MouseElement::UpdatePosition(Window& window) { window.ScaleMouse(transform); for(Transform* child : transform.children) { reinterpret_cast(child->element)->UpdatePosition(window, transform); } } void MouseElement::UpdatePosition(Window& window, Transform& parent) { window.ScaleMouse(transform, parent); for(Transform* child : transform.children) { reinterpret_cast(child->element)->UpdatePosition(window, transform); } } RenderingMouseElement::RenderingMouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) { } RenderingMouseElement::RenderingMouseElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(bufferWidth, bufferHeight, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) { } RenderingMouseElement::RenderingMouseElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(imagePath, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) { } RenderingMouseElement::RenderingMouseElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(text, size, pixel, font, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) { } RenderingMouseElement::RenderingMouseElement(Transform transform, Transform mouseTransform) : rendering(transform), mouse(mouseTransform) { } void RenderingMouseElement::UpdatePosition(Window& window) { rendering.UpdatePosition(window); mouse.UpdatePosition(window, rendering.transform); }