/* Crafter®.Graphics Copyright (C) 2025 Catcrafts® catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3.0 as published by the Free Software Foundation; This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ export module Crafter.Graphics:UiElement; import std; import Crafter.Event; import :Types; export namespace Crafter { class Transform { public: void* element; std::int_fast32_t z; std::int_fast32_t anchorX; std::int_fast32_t anchorY; std::int_fast32_t anchorOffsetX; std::int_fast32_t anchorOffsetY; std::uint_fast32_t relativeWidth; std::uint_fast32_t relativeHeight; bool ignoreScaling; ScaleData scaled; std::vector children; Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); }; class Window; class Font; // Base class for rendering elements class RenderingElement { public: Transform transform; std::vector buffer; std::vector scaled; std::uint_fast32_t bufferWidth; std::uint_fast32_t bufferHeight; RenderingElement(Transform transform); RenderingElement(Transform transform, std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight); RenderingElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingElement(RenderingElement&) = delete; RenderingElement& operator=(RenderingElement&) = delete; void ResizeBuffer(std::uint_fast32_t width, std::uint_fast32_t height); void CopyNearestNeighbour(Pixel_BU8_GU8_RU8_AU8* dst, std::uint_fast32_t dstWidth, std::uint_fast32_t dstHeight) const; void RenderText(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font); void RenderImage(const std::string_view path); void UpdatePosition(Window& window); void UpdatePosition(Window& window, Transform& parent); }; // Base class for Mouse elements class MouseElement { public: Transform transform; Event onMouseMove; Event onMouseEnter; Event onMouseLeave; Event onMouseRightClick; Event onMouseLeftClick; Event onMouseRightHold; Event onMouseLeftHold; Event onMouseRightRelease; Event onMouseLeftRelease; MouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); MouseElement(Transform transform); MouseElement(MouseElement&) = delete; MouseElement& operator=(MouseElement&) = delete; void UpdatePosition(Window& window); void UpdatePosition(Window& window, Transform& parent); }; // Combined UI element that can have both rendering and interaction class RenderingMouseElement { public: RenderingElement rendering; MouseElement mouse; RenderingMouseElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingMouseElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingMouseElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingMouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX = FractionalToMapped(0.5), std::int_fast32_t anchorOffsetY = FractionalToMapped(0.5), std::int_fast32_t z = 0, bool ignoreScaling = false); RenderingMouseElement(Transform transform, Transform mouseTransform); RenderingMouseElement(RenderingMouseElement&) = delete; RenderingMouseElement& operator=(RenderingMouseElement&) = delete; void UpdatePosition(Window& window); void UpdatePosition(Window& window, Transform& parent); }; }