#version 460 #extension GL_EXT_ray_tracing : enable layout(location = 0) rayPayloadInEXT vec3 hitValue; void main() { // Soft sky gradient based on ray direction Y. The actual ray dir // isn't accessible without an extra payload field; use a flat warm // tone that matches Sponza's interior lighting. hitValue = vec3(0.10, 0.08, 0.06); }