/* Crafter®.Graphics Copyright (C) 2026 Catcrafts® catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3.0 as published by the Free Software Foundation; This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ module; #include "vulkan/vulkan.h" module Crafter.Graphics:ComputeShader_impl; import :ComputeShader; import :ShaderVulkan; import :Device; import std; using namespace Crafter; ComputeShader::ComputeShader(ComputeShader&& other) noexcept : pipeline(other.pipeline) { other.pipeline = VK_NULL_HANDLE; } ComputeShader& ComputeShader::operator=(ComputeShader&& other) noexcept { if (this != &other) { if (pipeline != VK_NULL_HANDLE) { vkDestroyPipeline(Device::device, pipeline, nullptr); } pipeline = other.pipeline; other.pipeline = VK_NULL_HANDLE; } return *this; } ComputeShader::~ComputeShader() { if (pipeline != VK_NULL_HANDLE) { vkDestroyPipeline(Device::device, pipeline, nullptr); pipeline = VK_NULL_HANDLE; } } void ComputeShader::Load(const std::filesystem::path& spvPath) { VulkanShader shader(spvPath, "main", VK_SHADER_STAGE_COMPUTE_BIT, nullptr); // Spec: with VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT, layout MUST be // VK_NULL_HANDLE — bindings come from the bound descriptor heap and push // constants are pushed via vkCmdPushDataEXT instead of vkCmdPushConstants. VkPipelineCreateFlags2CreateInfo flags2 { .sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO, .flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT, }; VkComputePipelineCreateInfo info { .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, .pNext = &flags2, .stage = { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_COMPUTE_BIT, .module = shader.shader, .pName = "main", }, .layout = VK_NULL_HANDLE, }; Device::CheckVkResult(vkCreateComputePipelines( Device::device, VK_NULL_HANDLE, 1, &info, nullptr, &pipeline)); } void ComputeShader::Dispatch(VkCommandBuffer cmd, const void* push, std::uint32_t pushBytes, std::uint32_t gx, std::uint32_t gy, std::uint32_t gz) const { vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline); if (push != nullptr && pushBytes > 0) { VkPushDataInfoEXT pushInfo { .sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT, .offset = 0, .data = { .address = const_cast(push), .size = pushBytes }, }; Device::vkCmdPushDataEXT(cmd, &pushInfo); } vkCmdDispatch(cmd, gx, gy, gz); }