import std; import Crafter.Build; namespace fs = std::filesystem; using namespace Crafter; extern "C" Configuration CrafterBuildProject(std::span args) { std::vector depArgs(args.begin(), args.end()); Configuration* event = GitProject({ .source = { .url = "https://forgejo.catcrafts.net/Catcrafts/Crafter.Event.git" }, .args = depArgs, }); Configuration* math = GitProject({ .source = { "https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git" }, .args = depArgs, }); Configuration* asset = GitProject({ .source = { "https://forgejo.catcrafts.net/Catcrafts/Crafter.Asset.git" }, .args = depArgs, }); Configuration cfg; cfg.path = "./"; cfg.name = "Crafter.Graphics"; cfg.outputName = "Crafter.Graphics"; cfg.type = ConfigurationType::LibraryStatic; auto opts = ApplyStandardArgs(cfg, args); cfg.dependencies = { event, math, asset }; // Window backend follows the target triple. V1 had separate lib-wayland / // lib-win32 configurations; V2 picks the right one automatically based on // where the build is going. Cross-compile (`--target=...`) flips the // backend along with everything else. The DOM backend is reached by any // wasm32-* target and produces a Vulkan-free build whose Window is wired // to a custom JS env (see additional/dom-env.js). bool dom = cfg.target.find("wasm") != std::string::npos; bool windows = !dom && (cfg.target.find("windows") != std::string::npos || cfg.target.find("mingw") != std::string::npos); if (dom) { cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_DOM", ""}); // No native window libs, no Vulkan loader, no Wayland/X11. The JS // bridge satisfies every dynamic symbol via wasm imports. Crafter.Build // strips -march/-mtune from the clang command line for any wasm32-* // triple, so cfg.march/mtune can stay at their defaults — keeping them // matches the VariantId of dependency PCMs. // // WasmAlloc / WasmFree live in Crafter.Graphics-Dom.cpp and back // dom-env.js's __writeUtf8 path (every keyboard / text-input event // routes through them). The TU defines no symbols main.cpp would // reference, so wasm-ld dead-strips it from libCrafter.Graphics.a // for examples that don't touch the `Dom::HtmlElement*` API (like // Sponza). `--export=` both forces the export AND pulls the // defining .o in — solving both halves of the dead-strip problem. cfg.linkFlags.push_back("-Wl,--export=WasmAlloc"); cfg.linkFlags.push_back("-Wl,--export=WasmFree"); } else if (windows) { cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_WIN32", ""}); cfg.linkFlags.push_back("-lkernel32"); cfg.linkFlags.push_back("-luser32"); cfg.linkFlags.push_back("-lgdi32"); // Windows.Gaming.Input (WGI) needs the WinRT activation runtime // and combase for HSTRING / RoGetActivationFactory. cfg.linkFlags.push_back("-lruntimeobject"); cfg.linkFlags.push_back("-lcombase"); } else { cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_WAYLAND", ""}); cfg.linkFlags.push_back("-lwayland-client"); cfg.linkFlags.push_back("-lxkbcommon"); // Gamepad: libudev for hot-plug + device enumeration; libevdev // for event parsing + axis calibration. libevdev ships its headers // under a versioned dir (libevdev-1.0/) so the -I is mandatory. cfg.linkFlags.push_back("-ludev"); cfg.linkFlags.push_back("-levdev"); cfg.compileFlags.push_back("-I/usr/include/libevdev-1.0"); cfg.cFiles.push_back("lib/xdg-shell-protocol"); cfg.cFiles.push_back("lib/wayland-xdg-decoration-unstable-v1-client-protocol"); cfg.cFiles.push_back("lib/fractional-scale-v1"); cfg.cFiles.push_back("lib/viewporter"); } // Vulkan is the only renderer on native targets. Software fallback is // provided externally via the Vulkan loader (e.g. llvmpipe / lavapipe) — // no separate code path. The DOM backend doesn't render in V1 (the // UIRenderer and every Vulkan-typed module are excluded below); the // WebGPU follow-up will gain its own headers/loader rather than reuse // the Vulkan ones. if (!dom) { ExternalDependency& vkHeaders = cfg.externalDependencies.emplace_back(); vkHeaders.name = "Vulkan-Headers"; vkHeaders.source.url = "https://github.com/KhronosGroup/Vulkan-Headers.git"; vkHeaders.builder = ExternalBuilder::None; vkHeaders.includeDirs = { "include" }; ExternalDependency& vkUtility = cfg.externalDependencies.emplace_back(); vkUtility.name = "Vulkan-Utility-Libraries"; vkUtility.source.url = "https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git"; vkUtility.builder = ExternalBuilder::None; vkUtility.includeDirs = { "include" }; cfg.linkFlags.push_back(windows ? "-lvulkan-1" : "-lvulkan"); } if (opts.Has("--timing")) cfg.defines.push_back({"CRAFTER_TIMING", ""}); // One master interface list. Every partition exists on every target // — Crafter.Build's dependency scanner doesn't respect `#ifdef` on // `import :X` statements, so the partition file must be present even // when its body is gated out. Vulkan-typed partitions stub to empty // modules under CRAFTER_GRAPHICS_WINDOW_DOM; the Dom/DomEvents/Router // partitions stub to empty modules in the opposite direction. std::array ifaces = { "interfaces/Crafter.Graphics", "interfaces/Crafter.Graphics-Animation", "interfaces/Crafter.Graphics-Clipboard", "interfaces/Crafter.Graphics-ComputeShader", "interfaces/Crafter.Graphics-Decompress", "interfaces/Crafter.Graphics-DescriptorHeapVulkan", "interfaces/Crafter.Graphics-DescriptorHeapWebGPU", "interfaces/Crafter.Graphics-Device", "interfaces/Crafter.Graphics-Dom", "interfaces/Crafter.Graphics-DomEvents", "interfaces/Crafter.Graphics-Font", "interfaces/Crafter.Graphics-FontAtlas", "interfaces/Crafter.Graphics-ForwardDeclarations", "interfaces/Crafter.Graphics-Gamepad", "interfaces/Crafter.Graphics-GraphicsTypes", "interfaces/Crafter.Graphics-Image2D", "interfaces/Crafter.Graphics-ImageVulkan", "interfaces/Crafter.Graphics-Input", "interfaces/Crafter.Graphics-InputField", "interfaces/Crafter.Graphics-Keys", "interfaces/Crafter.Graphics-Mesh", "interfaces/Crafter.Graphics-PipelineRTVulkan", "interfaces/Crafter.Graphics-PipelineRTWebGPU", "interfaces/Crafter.Graphics-PlainComputeShader", "interfaces/Crafter.Graphics-RenderingElement3D", "interfaces/Crafter.Graphics-RenderPass", "interfaces/Crafter.Graphics-Router", "interfaces/Crafter.Graphics-RT", "interfaces/Crafter.Graphics-RTPass", "interfaces/Crafter.Graphics-SamplerVulkan", "interfaces/Crafter.Graphics-ShaderBindingTableVulkan", "interfaces/Crafter.Graphics-ShaderBindingTableWebGPU", "interfaces/Crafter.Graphics-ShaderVulkan", "interfaces/Crafter.Graphics-Types", "interfaces/Crafter.Graphics-UI", "interfaces/Crafter.Graphics-UIComponents", "interfaces/Crafter.Graphics-VulkanBuffer", "interfaces/Crafter.Graphics-VulkanTransition", "interfaces/Crafter.Graphics-WebGPU", "interfaces/Crafter.Graphics-WebGPUBuffer", "interfaces/Crafter.Graphics-WebGPUComputeShader", "interfaces/Crafter.Graphics-Window", }; if (dom) { // DOM impl set. UI-Shared.cpp is backend-agnostic; UI-WebGPU.cpp // is the DOM-only implementation of UIRenderer's GPU-touching // methods. Font / FontAtlas / UIComponents / InputField are now // portable. std::array domImpls = { "implementations/Crafter.Graphics-Clipboard", "implementations/Crafter.Graphics-Dom", "implementations/Crafter.Graphics-Font", "implementations/Crafter.Graphics-FontAtlas", "implementations/Crafter.Graphics-Gamepad", "implementations/Crafter.Graphics-Input", "implementations/Crafter.Graphics-InputField", "implementations/Crafter.Graphics-Mesh-WebGPU", "implementations/Crafter.Graphics-PipelineRTWebGPU", "implementations/Crafter.Graphics-RenderingElement3D-WebGPU", "implementations/Crafter.Graphics-Router", "implementations/Crafter.Graphics-ShaderBindingTableWebGPU", "implementations/Crafter.Graphics-UI-Shared", "implementations/Crafter.Graphics-UI-WebGPU", "implementations/Crafter.Graphics-UIComponents", "implementations/Crafter.Graphics-WebGPUComputeShader", "implementations/Crafter.Graphics-Window", }; cfg.GetInterfacesAndImplementations(ifaces, domImpls); // JS glue shipped alongside the .wasm so the loader has the // env-import surface the Window/Dom bindings expect. cfg.files.emplace_back(fs::path("additional/dom-env.js")); cfg.files.emplace_back(fs::path("additional/dom-webgpu.js")); } else { std::array impls = { "implementations/Crafter.Graphics-Clipboard", "implementations/Crafter.Graphics-ComputeShader", "implementations/Crafter.Graphics-Device", "implementations/Crafter.Graphics-Font", "implementations/Crafter.Graphics-FontAtlas", "implementations/Crafter.Graphics-Gamepad", "implementations/Crafter.Graphics-Input", "implementations/Crafter.Graphics-InputField", "implementations/Crafter.Graphics-Mesh", "implementations/Crafter.Graphics-RenderingElement3D", "implementations/Crafter.Graphics-UI", "implementations/Crafter.Graphics-UI-Shared", "implementations/Crafter.Graphics-UIComponents", "implementations/Crafter.Graphics-Window", }; cfg.GetInterfacesAndImplementations(ifaces, impls); cfg.shaders.emplace_back(fs::path("shaders/ui-quads.comp.glsl"), std::string("main"), ShaderType::Compute); cfg.shaders.emplace_back(fs::path("shaders/ui-circles.comp.glsl"), std::string("main"), ShaderType::Compute); cfg.shaders.emplace_back(fs::path("shaders/ui-images.comp.glsl"), std::string("main"), ShaderType::Compute); cfg.shaders.emplace_back(fs::path("shaders/ui-text.comp.glsl"), std::string("main"), ShaderType::Compute); cfg.buildFiles.emplace_back(fs::path("shaders/ui-shared.glsl")); } return cfg; }