/* Crafter®.Graphics Copyright (C) 2025 Catcrafts® Catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #version 450 #extension GL_EXT_mesh_shader : require layout (binding = 0) buffer COLORS { vec4 colors[]; } colors; layout (location = 0) out PerVertexData { vec4 color; } outVert[]; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(triangles, max_vertices = 3, max_primitives = 1) out; void main() { SetMeshOutputsEXT(3, 1); gl_MeshVerticesEXT[0].gl_Position = vec4(0, -0.3, 0, 1); gl_MeshVerticesEXT[1].gl_Position = vec4(0.3, 0.3, 0, 1); gl_MeshVerticesEXT[2].gl_Position = vec4(-0.3, 0.3, 0, 1); outVert[0].color = colors.colors[0]; outVert[1].color = colors.colors[1]; outVert[2].color = colors.colors[2]; gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2); }