/* Crafter®.Graphics Copyright (C) 2025 Catcrafts® Catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ module; #include export module Crafter.Graphics:Camera; import :VulkanBuffer; import Crafter.Math; import Crafter.Event; namespace Crafter { /** * @brief 3D camera with projection and view matrices * @example examples/VulkanCube/main.cpp */ export class Camera { public: MatrixRowMajor projection; MatrixRowMajor view; MatrixRowMajor projectionView; Event onUpdate; /** * @param fov Field of view in radians. * @param aspectRatio Aspect ratio of the camera (width / height). * @param near Near clipping plane. * @param far Far clipping plane. * @example examples/VulkanCube/main.cpp */ Camera(float fov, float aspectRatio, float near, float far); /** * @brief calculates the projectionView matrix by multiplying the projection and view matricies. */ void Update(); /** * @brief Converts screen-space coordinates to a 3D world-space ray. * @param x The x-coordinate on the screen (in pixels). * @param y The y-coordinate on the screen (in pixels). * @return A normalized 3D direction vector representing the ray from the camera. */ Vector ToRay(uint32_t x, uint32_t y); }; }