module; #include #define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #define GLM_ENABLE_EXPERIMENTAL #include #include #include #include #include "VulkanBuffer.h" #include "camera.hpp" #include module Crafter.Graphics; using namespace Crafter; Camera::Camera() : buffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) { old::Camera camera; camera.type = old::Camera::CameraType::lookat; camera.setPerspective(60.0f, 128 / 128, 0.1f, 512.0f); camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f)); camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f)); buffer.value->projection = camera.matrices.perspective; buffer.value->view = camera.matrices.view; buffer.value->model = glm::mat4(1.0f); }