/* Crafter®.Graphics Copyright (C) 2026 Catcrafts® catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3.0 as published by the Free Software Foundation; This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ module; #ifndef CRAFTER_GRAPHICS_WINDOW_DOM #include "vulkan/vulkan.h" #endif // !CRAFTER_GRAPHICS_WINDOW_DOM export module Crafter.Graphics:Mesh; #ifndef CRAFTER_GRAPHICS_WINDOW_DOM import std; import Crafter.Math; import Crafter.Asset; import :VulkanBuffer; export namespace Crafter { class Mesh { public: VulkanBuffer scratchBuffer; VulkanBuffer blasBuffer; VulkanBuffer, true> vertexBuffer; VulkanBuffer indexBuffer; // Lives until the cmd buffer issued by the compressed Build path // completes execution. Kept as a member so the recorded // vkCmdDecompressMemoryEXT references valid memory until the queue // submit signals — caller must not re-Build or destroy the Mesh // before that submit's fence is signaled (same contract as the // existing uncompressed path). VulkanBuffer compressedStaging; VkAccelerationStructureGeometryTrianglesDataKHR blasData; VkAccelerationStructureGeometryKHR blas; VkAccelerationStructureKHR accelerationStructure; VkDeviceAddress blasAddr; bool opaque; void Build(std::span> verticies, std::span indicies, VkCommandBuffer cmd); // GPU path: decompresses vertex (region 0) and index (region 1) streams // from asset.blob into vertexBuffer / indexBuffer using // VK_EXT_memory_decompression. Falls back to CPU decode + the // uncompressed Build if Device::memoryDecompressionSupported is false. // Region 2 (data) is not consumed here — the caller decompresses it // into their own buffer if needed (or uses Compression::DecompressCPU). void Build(const ::Crafter::CompressedMeshAsset& asset, VkCommandBuffer cmd); }; } #endif // !CRAFTER_GRAPHICS_WINDOW_DOM