import Crafter.Event; import Crafter.Graphics; import std; using namespace Crafter; int main() { WindowWayland window(1280, 720, "Hello Input!"); UiElementBufferMouseBuffer* element = new UiElementBufferMouseBuffer( 2, //bufferWidth: the width of this elements pixel buffer 1, //bufferHeight: the height of this elements pixel buffer FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle) FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle) 0, //z: this elements Z position false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale ); window.elements.push_back(element); element->UpdatePosition(window); EventListener clickListener(&element.onMouseLeftClick, [](MousePoint point){ // Print the coordinates where the user clicked relative to the element's top left corner. std::cout << std::format("Clicked on X:{} Y:{}!", point.x, point.y) << std::endl; }); element->buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}}; window.Render(); window.StartSync(); }