/* Crafter®.Graphics Copyright (C) 2026 Catcrafts® catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3.0 as published by the Free Software Foundation; This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 0215-1301 USA */ module; #ifndef CRAFTER_GRAPHICS_WINDOW_DOM #include "vulkan/vulkan.h" #endif // !CRAFTER_GRAPHICS_WINDOW_DOM export module Crafter.Graphics:ImageVulkan; #ifndef CRAFTER_GRAPHICS_WINDOW_DOM import std; import Crafter.Asset; import :Decompress; import :VulkanBuffer; export namespace Crafter { // Builds the batched final layout transition for a freshly-generated mip // chain (mipLevels >= 2). After the blit loop, levels [0, mipLevels-1) sit // in TRANSFER_SRC_OPTIMAL — each was read as a blit source — while the last // level is still in TRANSFER_DST_OPTIMAL: it was written by the final blit // and is never read, so it never needed a DST->SRC barrier of its own. // Both groups move to the consumer `layout` in one vkCmdPipelineBarrier // (two VkImageMemoryBarrier entries sharing src=TRANSFER / dst=consumer // stage), shaving one barrier call off the previous N+1-per-chain count. // The interleaved per-level barriers stay one-at-a-time — each is mandated // because the next blit reads the level it transitions. Writes the entries // into `out` and returns the count (always 2). std::uint32_t BuildMipChainFinalBarriers(VkImage image, VkImageLayout layout, std::uint32_t mipLevels, std::array& out) { auto fill = [&](VkImageMemoryBarrier& b, VkImageLayout oldLayout, std::uint32_t baseMip, std::uint32_t count, VkAccessFlags srcAccess) { b = {}; b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; b.oldLayout = oldLayout; b.newLayout = layout; b.image = image; b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; b.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; b.subresourceRange.baseMipLevel = baseMip; b.subresourceRange.levelCount = count; b.subresourceRange.baseArrayLayer = 0; b.subresourceRange.layerCount = 1; b.srcAccessMask = srcAccess; b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; }; // Levels [0, mipLevels-1): blit sources, currently TRANSFER_SRC. fill(out[0], VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 0, mipLevels - 1u, VK_ACCESS_TRANSFER_READ_BIT); // Final level: the last blit's destination, still TRANSFER_DST. fill(out[1], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, mipLevels - 1u, 1u, VK_ACCESS_TRANSFER_WRITE_BIT); return 2; } template class ImageVulkan { public: std::uint16_t width; std::uint16_t height; std::uint8_t mipLevels; VkImage image; VkDeviceMemory imageMemory; VulkanBuffer buffer; // Transient host-visible staging for the compressed Update path. Same // lifetime contract as Mesh::compressedStaging: the compressed Update // releases it via DeferredClear() right after recording the decompress, // so the fence-keyed deletion queue (#101/#102) frees it once that // submit's frame has cleared instead of pinning it for the image's life. // Between Updates the handle is null; the next Update's Resize re-creates it. VulkanBuffer compressedStaging; VkImageView imageView; VkDescriptorImageInfo descriptor; // Pipeline stage that samples this image after upload. Set once at // Create and reused by every Update so the upload barrier's dst (and // the next-upload entry barrier's src) scope actually covers the real // consumer. Defaults to RT — the font atlas overrides it to COMPUTE, // since UI text is rendered by a compute shader, not an RT pipeline. VkPipelineStageFlags consumerStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR; // Whether this image is continuously re-uploaded from a persistent // CPU-side staging map. False (the default) marks a static texture // uploaded once — e.g. Sponza albedo: the first Update's buffer→image // copy is the only reader of the host-visible staging `buffer`, so it // is released to the fence-keyed deletion queue (#101/#102) right after // the copy instead of pinning HOST_VISIBLE / small-BAR memory for the // image's whole life (issue #114). True keeps `buffer` alive: a streamed // image (the FontAtlas) re-fills buffer.value on the CPU and re-uploads // every frame, so the persistent map must survive — its uploads go // through UpdateRegion, which never releases the staging. bool streamed = false; void Create(std::uint16_t width, std::uint16_t height, std::uint8_t mipLevels, VkCommandBuffer cmd, VkFormat format, VkImageCreateFlags flags, VkImageLayout layout, VkPipelineStageFlags consumerStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, bool streamed = false) { this->width = width; this->height = height; this->mipLevels = mipLevels; this->consumerStage = consumerStage; this->streamed = streamed; buffer.Create( VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, width * height ); VkImageCreateInfo imageInfo = {}; imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent.width = width; imageInfo.extent.height = height; imageInfo.extent.depth = 1; imageInfo.mipLevels = mipLevels; imageInfo.arrayLayers = 1; imageInfo.format = format; imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageInfo.usage = flags; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; Device::CheckVkResult(vkCreateImage(Device::device, &imageInfo, nullptr, &image)); VkMemoryRequirements memRequirements; vkGetImageMemoryRequirements(Device::device, image, &memRequirements); VkMemoryAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = Device::GetMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); Device::CheckVkResult(vkAllocateMemory(Device::device, &allocInfo, nullptr, &imageMemory)); vkBindImageMemory(Device::device, image, imageMemory, 0); VkImageViewCreateInfo viewInfo = {}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.image = image; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = format; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = mipLevels; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; Device::CheckVkResult(vkCreateImageView(Device::device, &viewInfo, nullptr, &imageView)); // Final transition to shader read-only layout TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_UNDEFINED, layout, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, consumerStage, 0, VK_ACCESS_SHADER_READ_BIT, 0, mipLevels); descriptor = { .imageView = imageView, .imageLayout = layout }; } void Update(VkCommandBuffer cmd, VkImageLayout layout) { buffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); TransitionImageLayout(cmd, image, layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, consumerStage, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0, mipLevels); VkBufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { width, height, 1}; vkCmdCopyBufferToImage( cmd, buffer.buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion ); if(mipLevels > 1) { TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0, 1); for (std::uint16_t i = 1; i < mipLevels; ++i) { std::uint16_t mipWidth = width >> i; std::uint16_t mipHeight = height >> i; std::uint16_t previousMipWidth = width >> (i - std::uint16_t(1)); std::uint16_t previousMipHeight = height >> (i - std::uint16_t(1)); VkImageBlit blit = {}; blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.srcSubresource.mipLevel = i - 1; blit.srcSubresource.baseArrayLayer = 0; blit.srcSubresource.layerCount = 1; blit.srcOffsets[0] = { 0, 0, 0 }; blit.srcOffsets[1] = { (int32_t)previousMipWidth, (int32_t)previousMipHeight, 1 }; blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.dstSubresource.mipLevel = i; blit.dstSubresource.baseArrayLayer = 0; blit.dstSubresource.layerCount = 1; blit.dstOffsets[0] = { 0, 0, 0 }; blit.dstOffsets[1] = { (int32_t)mipWidth, (int32_t)mipHeight, 1 }; vkCmdBlitImage(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR); // The final blit's destination is never read again, so it // skips the DST->SRC barrier and is taken straight to the // consumer layout by the batched final transition below. if (i + 1 < mipLevels) { TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, i, 1); } } std::array finalBarriers; std::uint32_t finalCount = BuildMipChainFinalBarriers(image, layout, mipLevels, finalBarriers); vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, consumerStage, 0, 0, nullptr, 0, nullptr, finalCount, finalBarriers.data()); } else { TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout, VK_PIPELINE_STAGE_TRANSFER_BIT, consumerStage, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, 0, mipLevels); } ReleaseStaging(); } // Upload only the sub-rectangle [x, x+w) × [y, y+h) of the staging // buffer into the image, instead of the whole extent. The staging // buffer keeps the full image row stride, so bufferRowLength stays // `width` and bufferOffset just points at the rect's first texel — // imageOffset/imageExtent then carve out the rect on the GPU side. // Layout transitions stay whole-image (cheap); only the copy extent // shrinks. Single mip level only: the partial-upload path is for // CPU-streamed atlases (FontAtlas) which carry no mips, so there is // no blit chain to regenerate. void UpdateRegion(VkCommandBuffer cmd, VkImageLayout layout, std::uint32_t x, std::uint32_t y, std::uint32_t w, std::uint32_t h) { buffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); TransitionImageLayout(cmd, image, layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, consumerStage, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0, mipLevels); VkBufferImageCopy region{}; region.bufferOffset = (static_cast(y) * width + x) * sizeof(PixelType); region.bufferRowLength = width; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = { static_cast(x), static_cast(y), 0 }; region.imageExtent = { w, h, 1 }; vkCmdCopyBufferToImage(cmd, buffer.buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout, VK_PIPELINE_STAGE_TRANSFER_BIT, consumerStage, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, 0, mipLevels); } // GPU compressed-asset Update: stage compressed bytes, decompress // into `buffer` via VK_EXT_memory_decompression, then copy buffer→image // and transition to `layout`. Falls back to CPU decode + the existing // Update path when Device::memoryDecompressionSupported is false. // Caller is responsible for the dimensions matching: asset.sizeX/sizeY // must equal this->width/height (set by Create), and asset.pixelStride // must equal sizeof(PixelType). void Update(const CompressedTextureAsset& asset, VkCommandBuffer cmd, VkImageLayout layout) { if (asset.pixelStride != sizeof(PixelType)) { throw std::runtime_error("ImageVulkan::Update(compressed): pixel stride mismatch"); } if (!Device::memoryDecompressionSupported) { std::span dst{ buffer.value, static_cast(width) * height }; std::array, 1> outputs = { std::as_writable_bytes(dst), }; Compression::DecompressCPU(asset.blob, outputs); Update(cmd, layout); return; } // Re-create the staging-into-image buffer with MEMORY_DECOMPRESSION // permission so the GPU codec can write into it. Keeps it // HOST_VISIBLE (matches the existing path) — on UMA / ReBAR that's // a fast path, on older systems the decompress writes traverse // PCIe but correctness is unchanged. buffer.Resize( VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_2_MEMORY_DECOMPRESSION_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast(width) * height); compressedStaging.Resize( VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_2_MEMORY_DECOMPRESSION_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast(asset.blob.bytes.size())); std::memcpy(compressedStaging.value, asset.blob.bytes.data(), asset.blob.bytes.size()); compressedStaging.FlushDevice(); std::vector regions; for (const Compression::RegionMeta& r : asset.blob.regions) { if (r.decompressedSize == 0) continue; std::span streamBytes( asset.blob.bytes.data() + r.srcOffset, static_cast(r.compressedSize)); Decompress::ExpandStreamToTileRegions( streamBytes, compressedStaging.address + r.srcOffset, buffer.address, regions); } Decompress::DecompressOnGPU( cmd, regions, VK_PIPELINE_STAGE_2_COPY_BIT, VK_ACCESS_2_TRANSFER_READ_BIT); // Compressed staging is read only by the decompress recorded above; // the buffer→image copy below reads `buffer` (the decompress dst), // never this. Release it to the fence-keyed deletion queue // (#101/#102) now instead of pinning host-visible memory for the // image's whole life. The recorded vkCmdDecompressMemoryEXT still // references compressedStaging.address, so it must outlive this // submit — which the queue guarantees by retiring the allocation // only after framesInFlight frames (i.e. after the submit's fence). compressedStaging.DeferredClear(); // Continue with the existing buffer→image upload + layout transitions. // We've already inserted the decompress→transfer-read barrier, // so we skip the FlushDevice host-write barrier the regular Update // would emit (no host write happened). TransitionImageLayout(cmd, image, layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, consumerStage, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0, mipLevels); VkBufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { width, height, 1 }; vkCmdCopyBufferToImage(cmd, buffer.buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); if (mipLevels > 1) { TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0, 1); for (std::uint16_t i = 1; i < mipLevels; ++i) { std::uint16_t mipWidth = width >> i; std::uint16_t mipHeight = height >> i; std::uint16_t previousMipWidth = width >> (i - std::uint16_t(1)); std::uint16_t previousMipHeight = height >> (i - std::uint16_t(1)); VkImageBlit blit = {}; blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.srcSubresource.mipLevel = i - 1; blit.srcSubresource.baseArrayLayer = 0; blit.srcSubresource.layerCount = 1; blit.srcOffsets[0] = { 0, 0, 0 }; blit.srcOffsets[1] = { (int32_t)previousMipWidth, (int32_t)previousMipHeight, 1 }; blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.dstSubresource.mipLevel = i; blit.dstSubresource.baseArrayLayer = 0; blit.dstSubresource.layerCount = 1; blit.dstOffsets[0] = { 0, 0, 0 }; blit.dstOffsets[1] = { (int32_t)mipWidth, (int32_t)mipHeight, 1 }; vkCmdBlitImage(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR); // The final blit's destination is never read again, so it // skips the DST->SRC barrier and is taken straight to the // consumer layout by the batched final transition below. if (i + 1 < mipLevels) { TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, i, 1); } } std::array finalBarriers; std::uint32_t finalCount = BuildMipChainFinalBarriers(image, layout, mipLevels, finalBarriers); vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, consumerStage, 0, 0, nullptr, 0, nullptr, finalCount, finalBarriers.data()); } else { TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout, VK_PIPELINE_STAGE_TRANSFER_BIT, consumerStage, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, 0, mipLevels); } ReleaseStaging(); } void Destroy() { vkDestroyImageView(Device::device, imageView, nullptr); vkDestroyImage(Device::device, image, nullptr); vkFreeMemory(Device::device, imageMemory, nullptr); // Free any staging this image still owns: a streamed image's // persistent `buffer`, or either staging buffer on an image // destroyed before its first upload released them (issue #114). // ReleaseStaging()/Update already null released handles, so these // are no-ops then; Clear() is gated on a live handle so a static // texture (whose `buffer` was deferred-cleared) can't double-free. if (buffer.buffer != VK_NULL_HANDLE) buffer.Clear(); if (compressedStaging.buffer != VK_NULL_HANDLE) compressedStaging.Clear(); } private: // Release the host-visible staging `buffer` after a one-shot upload, // unless this is a streamed image (FontAtlas) whose persistent map must // survive. The recorded buffer→image copy still references buffer.buffer, // so route through the fence-keyed deletion queue (#101/#102) instead of // an immediate Clear(): DeferredClear nulls the handle (so re-entry and // Destroy treat the staging as already gone) while the allocation // outlives this submit's frame. Issue #114. void ReleaseStaging() { if (!streamed) { buffer.DeferredClear(); } } void TransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkPipelineStageFlags sourceStage, VkPipelineStageFlags destinationStage, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, std::uint32_t mipLevel, std::uint32_t count) { VkImageMemoryBarrier barrier = {}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.image = image; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = mipLevel; barrier.subresourceRange.levelCount = count; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; barrier.srcAccessMask = srcAccessMask; barrier.dstAccessMask = dstAccessMask; vkCmdPipelineBarrier(cmd, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier); } }; } #endif // !CRAFTER_GRAPHICS_WINDOW_DOM