module; #include #include "VulkanBuffer.h" #include module Crafter.Graphics; import Crafter.Math; using namespace Crafter; Camera::Camera(float fov, float aspectRatio, float near, float far) { projection = Matrix::Projection(fov, aspectRatio, near, far); view = Matrix::Idenity(); projectionView = camera.matrices.perspective*camera.matrices.view; }