module; #include #include #include #include #include export module Crafter.Graphics:MeshShader; import Crafter.Component; import :Mesh; import :Camera; import :VulkanPipeline; namespace Crafter { export template class MeshShader { public: //glm::mat4 transform; ComponentRefOwning> mesh; ComponentRefOwning camera; Buffer mvp; std::uint32_t threadCount; MeshShader(Mesh* mesh, Camera* camera) : threadCount(std::ceil(static_cast(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) { } void WriteDescriptors(DescriptorSet& set) { set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor); set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.component->verticies.descriptor); set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor); } void Update() { //mvp.value[0] = camera.component->projectionView*transform; } }; }