module; #include #include #include #include #include #include #include export module Crafter.Graphics:VulkanShader; import :VulkanDevice; namespace Crafter { export template struct StringLiteral { constexpr StringLiteral(const char (&str)[N]) { std::copy_n(str, N, value); } char value[N]; }; export struct DescriptorBinding { VkDescriptorType type; std::uint32_t slot; }; export template < StringLiteral path, StringLiteral entrypoint, VkShaderStageFlagBits stage, std::uint32_t DescriptorCount, std::array Descriptors > class VulkanShader { public: inline static VkShaderModule shader; constexpr static std::uint32_t descriptorCount = DescriptorCount; constexpr static std::array descriptors = Descriptors; constexpr static StringLiteral _entrypoint = entrypoint; constexpr static VkShaderStageFlagBits _stage = stage; static void CreateShader() { std::ifstream file(path.value, std::ios::binary); if (!file) { std::cerr << "Error: Could not open file " << path.value << std::endl; } // Move to the end of the file to determine its size file.seekg(0, std::ios::end); std::streamsize size = file.tellg(); file.seekg(0, std::ios::beg); std::vector spirv(size / sizeof(std::uint32_t)); // Read the data into the vector if (!file.read(reinterpret_cast(spirv.data()), size)) { std::cerr << "Error: Could not read data from file" << std::endl; } file.close(); VkShaderModuleCreateInfo module_info{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO}; module_info.codeSize = spirv.size() * sizeof(uint32_t); module_info.pCode = spirv.data(); VkShaderModule shader_module; VulkanDevice::CHECK_VK_RESULT(vkCreateShaderModule(VulkanDevice::device, &module_info, nullptr, &shader)); } }; }