#version 460 #extension GL_EXT_ray_tracing : enable #extension GL_EXT_shader_image_load_formatted : enable layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS; layout(binding = 1, set = 0) uniform image2D image; layout(location = 0) rayPayloadEXT vec3 hitValue; void main() { imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(1,1,1, 0.0)); }