#include VkAccessFlags getAccessFlags(VkImageLayout layout) { switch (layout) { case VK_IMAGE_LAYOUT_UNDEFINED: case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: return 0; case VK_IMAGE_LAYOUT_PREINITIALIZED: return VK_ACCESS_HOST_WRITE_BIT; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; case VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR: return VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_ACCESS_TRANSFER_READ_BIT; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: return VK_ACCESS_TRANSFER_WRITE_BIT; case VK_IMAGE_LAYOUT_GENERAL: assert(false && "Don't know how to get a meaningful VkAccessFlags for VK_IMAGE_LAYOUT_GENERAL! Don't use it!"); return 0; default: assert(false); return 0; } } VkPipelineStageFlags getPipelineStageFlags(VkImageLayout layout) { switch (layout) { case VK_IMAGE_LAYOUT_UNDEFINED: return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; case VK_IMAGE_LAYOUT_PREINITIALIZED: return VK_PIPELINE_STAGE_HOST_BIT; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_PIPELINE_STAGE_TRANSFER_BIT; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL: return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; case VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR: return VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; case VK_IMAGE_LAYOUT_GENERAL: assert(false && "Don't know how to get a meaningful VkPipelineStageFlags for VK_IMAGE_LAYOUT_GENERAL! Don't use it!"); return 0; default: assert(false); return 0; } } // Create an image memory barrier for changing the layout of // an image and put it into an active command buffer // See chapter 12.4 "Image Layout" for details void image_layout_transition(VkCommandBuffer command_buffer, VkImage image, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask, VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout, VkImageLayout new_layout, VkImageSubresourceRange const &subresource_range) { // Create an image barrier object VkImageMemoryBarrier image_memory_barrier{}; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.srcAccessMask = src_access_mask; image_memory_barrier.dstAccessMask = dst_access_mask; image_memory_barrier.oldLayout = old_layout; image_memory_barrier.newLayout = new_layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.image = image; image_memory_barrier.subresourceRange = subresource_range; // Put barrier inside setup command buffer vkCmdPipelineBarrier(command_buffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } void image_layout_transition(VkCommandBuffer command_buffer, VkImage image, VkImageLayout old_layout, VkImageLayout new_layout, VkImageSubresourceRange const &subresource_range) { VkPipelineStageFlags src_stage_mask = getPipelineStageFlags(old_layout); VkPipelineStageFlags dst_stage_mask = getPipelineStageFlags(new_layout); VkAccessFlags src_access_mask = getAccessFlags(old_layout); VkAccessFlags dst_access_mask = getAccessFlags(new_layout); image_layout_transition(command_buffer, image, src_stage_mask, dst_stage_mask, src_access_mask, dst_access_mask, old_layout, new_layout, subresource_range); } // Fixed sub resource on first mip level and layer void image_layout_transition(VkCommandBuffer command_buffer, VkImage image, VkImageLayout old_layout, VkImageLayout new_layout) { VkImageSubresourceRange subresource_range = {}; subresource_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresource_range.baseMipLevel = 0; subresource_range.levelCount = 1; subresource_range.baseArrayLayer = 0; subresource_range.layerCount = 1; image_layout_transition(command_buffer, image, old_layout, new_layout, subresource_range); } void image_layout_transition(VkCommandBuffer command_buffer, std::vector> const &imagesAndRanges, VkImageLayout old_layout, VkImageLayout new_layout) { VkPipelineStageFlags src_stage_mask = getPipelineStageFlags(old_layout); VkPipelineStageFlags dst_stage_mask = getPipelineStageFlags(new_layout); VkAccessFlags src_access_mask = getAccessFlags(old_layout); VkAccessFlags dst_access_mask = getAccessFlags(new_layout); // Create image barrier objects std::vector image_memory_barriers; image_memory_barriers.reserve(imagesAndRanges.size()); for (size_t i = 0; i < imagesAndRanges.size(); i++) { image_memory_barriers.emplace_back(VkImageMemoryBarrier{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, nullptr, src_access_mask, dst_access_mask, old_layout, new_layout, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, imagesAndRanges[i].first, imagesAndRanges[i].second}); } // Put barriers inside setup command buffer vkCmdPipelineBarrier(command_buffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 0, nullptr, static_cast(image_memory_barriers.size()), image_memory_barriers.data()); }