#include "vulkan/vulkan.h" import Crafter.Graphics; using namespace Crafter; import std; import Crafter.Event; import Crafter.Math; typedef VulkanShaderConst<"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR> Raygenspv; typedef VulkanShaderConst<"closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR> Closesthitspv; typedef VulkanShaderConst<"miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR> Misspv; typedef std::tuple AllShaders; typedef std::tuple< ShaderGroup<0, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>, ShaderGroup<1, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR>, ShaderGroup > ShaderGroups; typedef PipelineRTVulkanConst Pipeline; typedef DescriptorSetLayoutVulkanConst<3, {{ { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR, }, { .binding = 1, .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR, }, { .binding = 2, .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR, } }}> descriptorSetLayout; int main() { VulkanDevice::CreateDevice(); WindowVulkan window(1280, 720, "HelloVulkan"); VkCommandBuffer cmd = window.StartInit(); Raygenspv::CreateShader(); Closesthitspv::CreateShader(); Misspv::CreateShader(); ShaderBindingTableVulkanConst::Init(); descriptorSetLayout::Init(); std::array layouts {{descriptorSetLayout::layout}}; DescriptorPool pool; pool.sets.resize(1); pool.BuildPool(DescriptorPool::GetPoolSizes(), layouts); Pipeline::Init(cmd, layouts); Mesh triangleMesh; std::array, 3> verts {{{-150, -150, 100}, {0, 150, 100}, {150, -150, 100}}}; std::array index {{2,1,0}}; triangleMesh.Build(verts, index, cmd); RenderingElement3DVulkan renderer = { .instance = { .instanceCustomIndex = 0, .mask = 0xFF, .instanceShaderBindingTableRecordOffset = 0, .flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR, .accelerationStructureReference = triangleMesh.blasAddr } }; RenderingElement3DVulkan::elements.emplace_back(&renderer); MatrixRowMajor transform = MatrixRowMajor::Identity(); std::memcpy(renderer.instance.transform.matrix, transform.m, sizeof(transform.m)); RenderingElement3DVulkan::tlases.resize(1); RenderingElement3DVulkan::BuildTLAS(cmd, 0); VkDescriptorImageInfo imageInfo = { .imageView = window.imageViews[0], .imageLayout = VK_IMAGE_LAYOUT_GENERAL }; VkWriteDescriptorSetAccelerationStructureKHR writeDescriptorSetAccelerationStructure { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, .accelerationStructureCount = 1, .pAccelerationStructures = &RenderingElement3DVulkan::tlases[0].accelerationStructure }; VulkanBuffer lightBuffer; lightBuffer.Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, 1); VkWriteDescriptorSet write[3] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .pNext = &writeDescriptorSetAccelerationStructure, .dstSet = pool.sets[0], .dstBinding = 0, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, }, { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = pool.sets[0], .dstBinding = 1, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, .pImageInfo = &imageInfo }, { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = pool.sets[0], .dstBinding = 2, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, .pBufferInfo = &lightBuffer.descriptor } }; vkUpdateDescriptorSets(VulkanDevice::device, 3, write, 0, nullptr); window.SetPipelineRT(); window.descriptorsRt = pool.sets; window.FinishInit(); window.Render(); window.StartSync(); }