/* Crafter®.Graphics Copyright (C) 2025 Catcrafts® Catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ module; #include #include #include #include #include #include "../../lib/VulkanInitializers.hpp" export module Crafter.Graphics:MeshShader; import :Mesh; import :Camera; import :VulkanPipeline; import :DescriptorSet; import Crafter.Math; namespace Crafter { /** * @brief Shader for rendering indexed meshes * @tparam VertexType The vertex type to use that is internally stored, this must match the type the glsl shader expects. */ export template class MeshShader { public: MatrixRowMajor transform; Mesh* mesh; Camera* camera; Buffer> mvp; std::uint32_t threadCount; private: EventListener cameraUpdate; public: /** * @brief Constructs the MeshShader with a mesh. * The Model-View-Projection (MVP) matrix and the transform matrix are initialized to the identity matrix. * * @param mesh Pointer to the mesh to use. The mesh must remain valid for the lifetime of this object. */ MeshShader(Mesh* mesh) : threadCount(std::ceil(static_cast(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(nullptr) { transform = MatrixRowMajor::Identity(); *mvp.value = MatrixRowMajor::Identity(); } /** * @brief Constructs the MeshShader with a mesh. * The transform is initialized to identity, the transform is initialized to identity and the mvp to the camera's projectionView. * * @param mesh Pointer to the mesh to use. The mesh must remain valid for the lifetime of this object. * @param mesh Pointer to the camera to use. The camera must remain valid for the lifetime of this object. */ MeshShader(Mesh* mesh, Camera* camera) : threadCount(std::ceil(static_cast(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera), cameraUpdate( &camera->onUpdate, [this](){ Update(); } ) { transform = MatrixRowMajor::Identity(); *mvp.value = camera->projectionView; } /** * @brief Writes this class's 3 descriptors to the set, this method must be called before rendering with this shader. * Slot 0 mvp: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER. * Slot 1 vertex: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER. * Slot 2 index: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER. */ void WriteDescriptors(VkDescriptorSet set) { VkWriteDescriptorSet write[3] = { vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor), vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh->verticies.descriptor), vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh->indicies.descriptor) }; vkUpdateDescriptorSets(VulkanDevice::device, 3, &write[0], 0, nullptr); } /** * @brief Must be called after every update to the camera or this transform */ void Update() { *mvp.value = camera->projectionView*transform; } }; }