#include "vulkan/vulkan.h" import Crafter.Graphics; using namespace Crafter; int main() { /* This sets up all necessary things and creates the vulkan device. This must be called before any vulkan related things. Things like VkDevice are static members of the VulkanDevice class. */ VulkanDevice::CreateDevice(); WindowVulkan window(1280, 720, "HelloVulkan"); // /* // StartInit gives you a VkCommandBuffer to use before the event loop starts // Use this for inititializing things like textures. // */ // VkCommandBuffer cmd = window.StartInit(); // /* // FinishInit executes all commands recorded to StartInit. // This must be called before the the event loops starts if you called StartInit before. // */ // window.FinishInit(); window.Render(); window.StartSync(); }