import Crafter.Event; import Crafter.Graphics; import std; using namespace Crafter; int main() { WindowWayland window(200, 200, "Hello Input!"); RenderingElementScalingRotating2D element( OpaqueType::SemiOpaque, //opaque, wether the element is opague or semi-transparant 1, //bufferWidth: the width of this elements pixel buffer 1, //bufferHeight: the height of this elements pixel buffer FractionalToMappedBoundlessU(0.125), FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle) FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle) 0, //z: this elements Z position false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale ); window.elements.push_back(&element); element.buffer = {{255, 0, 0 ,255}}; element.UpdatePosition(window); EventListener updateListener(&window.onUpdate, [&](FrameTime time){ element.rotation += 50000000000000000; std::cout << element.rotation << std::endl; element.UpdatePosition(window); window.LogTiming(); }); window.StartUpdate(); window.StartSync(); }