/* Crafter®.Graphics Copyright (C) 2026 Catcrafts® catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3.0 as published by the Free Software Foundation; This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ export module Crafter.Graphics:GridElement; import std; import :Transform2D; import :ForwardDeclarations; export namespace Crafter { struct GridElement : Transform2D { std::uint32_t columns; std::uint32_t rows; std::int32_t spacingX; std::int32_t spacingY; std::int32_t paddingX; std::int32_t paddingY; GridElement(std::uint32_t columns, std::uint32_t rows, std::int32_t spacingX, std::int32_t spacingY, std::int32_t paddingX, std::int32_t paddingY, Anchor2D anchor) : Transform2D(anchor), columns(columns), rows(rows), spacingX(spacingX), spacingY(spacingY), paddingX(paddingX), paddingY(paddingY) { } void UpdatePosition(RendertargetBase& window, Transform2D& parent) override { ScaleElement(parent); std::int32_t cellWidth = (paddingX * 2) - (spacingX * (columns - 1)) / columns; std::int32_t cellHeight = (paddingY * 2) - (spacingY * (rows - 1)) / rows; std::size_t childIndex = 0; for (std::uint32_t row = 0; row < rows && childIndex < this->children.size(); ++row) { for (std::uint32_t col = 0; col < columns && childIndex < this->children.size(); ++col) { Transform2D* child = this->children[childIndex]; // Calculate position for this child std::int32_t childX = (cellWidth * col) + (spacingX * col) + paddingX; std::int32_t childY = (cellHeight * row) + (spacingY * row) + paddingY; // Apply relative positioning child->anchor.x = childX; child->anchor.y = childY; child->anchor.width = cellWidth; child->anchor.height = cellHeight; // Update child position child->UpdatePosition(window, *this); childIndex++; } } } }; }